PDA

View Full Version : influence object help


WinterNights
06-10-2008, 05:03 PM
hello i have a simple question. if i have an influence object, actually i want that it is influence object (poly-cube) and shape, if i select that shape (head who is already binded to bone)
and select that influence object-skin-edit smooth skin-add influence...
how can i make that skin follow that influence object, if i move it?
i tryed to select vertices on the bottom of the neck and that object -edit smooth skin-add influence- but didnt work...

WinterNights
06-10-2008, 05:44 PM
allright now skin is follow the influence object, but actually i would like that only bottom skin would follow of the neck, so i would probably need to select first vertices of the neck and then select influence object, but i get then error after i want add influence command- // Error: No skinned objects were found in the selection.

edwardG
06-10-2008, 06:59 PM
You will need to paint weights from the influence object onto the skin. After you have added the influence object, select the skin, then go to the paint weights tool. If it isn't affecting the skin, you will need to go to the skinCluster1 node in your input connections and turn on the "Use Components" feature.

WinterNights
06-10-2008, 09:01 PM
hey edwardG

thanks for help

you have right, i just needed to went into the paint skin weights tool, and paint with value of 1 on this control (neck control influence object), now if i select that influence object and move, the bottom piece of the neck follow it.

CGTalk Moderation
06-10-2008, 09:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.