View Full Version : Models Ready to animate
Blueman 05-22-2003, 02:26 AM Hey Everybody! I am an animator who comes from a traditional background. I'm still working on my skills in modeling and rigging but would rather focus more on the animation. Does anyone know of any models I can use in Maya that are already set up for facial animation and/ or dialogue? I know there are a few models out there that are set up very well, but unfortunately they don't have any facial expressions, or eyes for that matter. My dilemma is this; animation is a difficult medium to begin with, when you start a scene or test with a model that is sub par, or is not set up properly, you already are working against yourself, trying to figure out problems and work around limitations. Unfortunately my modeling skills are not up to those levels. So it seems that I'm almost wasting my time to spend time animating scenes / tests for my reel with models that aren't set up or rigged properly. I also realize that some very nice tests can be made with models that do not have a face. However, the face puts a lot of 'character' in character animation and I would like to use that to add even more character to my tests. Any help here would be greatly appreciated.
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Blueman
05-22-2003, 07:43 PM
Anybody? Help? Please?:hmm:
hey blueman, i know exactly how u feel bro. when i first started i asked the exact same question. My only suggestion would be buy it online or do some simple ones urself. or just yell out:
IS ANYONE OUT THERE WHO CAN GIVE US A FREE MODEL WITH FACIAL ANIAMTION!!!!!!!
toonpang
05-23-2003, 04:57 AM
I'm in the same boat. 3dfestival has several free model packs, unsetup, but still a great start.
http://www.3dfestival.com/story.php?story_id=1115
And there is the pretty cool iKJoe rig that started in max and was brought over to maya by Daniel Martinez Lara. I don't have a link but try and search.
-Kevin :buttrock:
ed209
05-23-2003, 05:13 AM
If your willing to shell out some $$$ you can purchase rigged characters on the web. I know you can buy one here http://www.digital-dreams.net/ for about 300 bucks. Morph targets and all.
Blueman
05-23-2003, 06:24 AM
Hey Guys, thanks alot. Unfortunately I already know about the Ik Joe, and the 3d Festival models. I have both. I checked out the Digital Dreams site, the models seem pretty nice. However, $300+ bucks for a model is a little steep for me right now. Yeah, I really wish there was at least one generic FREE model out there for people to learn with.
And I'll think I'll take Modi's advice as well:
IS THERE ANYONE OUT THERE WHO CAN GIVE US A FREE MODEL WITH FACIAL ANIAMTION!!!!!!!
Lomax
05-23-2003, 12:40 PM
Maybe not free, but I might be willing to sell a rigged model (w/ facial animation) at a reduced rate ;)
lomax, can we see an image or something. cheers - Modi.
Lomax
05-23-2003, 05:09 PM
Might have to wait a couple days, at least. I have several ideas for characters to use for this, but haven't built any of them yet. :p
Right now they consist of a featureless character, a cartoony superhero + sidekick, and (if I have time) generic/realistic male and female models.
I'll post ome sketches later, but that's hardly the same as seeing the finished product... :shrug:
Blueman
05-23-2003, 11:04 PM
Yeah Lomax if its a decent rig at a nice price I would definitely be interested. And I'm sure I'm not the only one. And thats open to anybody who is out there, that would like to build a model with facial animations and make it available!!!:D
Lomax
05-24-2003, 03:06 AM
Just FYI, the Featureless character wil most likely be the first one I'll make available. By featureless, I mean limited detail. Kind of a template that can be used to make other characters.
I don't know how long it'll take, since my freetime is kinda limited at the moment. :p
Either way, I'll keep you guys updated
ankheilw
05-27-2003, 04:13 AM
Try www.turbosquid.com They have program specific models, setup and all for sale. They also have links to the individual artist's (or company's) web site for direct contact.
Good Luck!
pOiNtPuShEr
05-27-2003, 04:24 AM
Hello all,
For those using Maya, you can give this a try (it's free). It's a really old rig I made a while ago. I posted it here before and had a few people make some suggestions on the rig. I've since altered it a bit, but it should be animatable. It's a zipped Maya 4.5 file. Hope it's okay for someone.
-Danny
http://www.geocities.com/danmanscrank/melvin/
Cyberdigitus
05-27-2003, 10:40 AM
hey Blueman, maybe you should consider purchasing Kaydara's Motionbuilder. It's available in personal edition (you can do freelance work with that one) for 100$ until summer and then another 100$ to get a lifetime license.
it contains a few models, and rigging is all automated. you can just drop in a model with skeleton and skinning from any package, and it will build the rig for you.
3Dbuzz has a deal with kaydara to make lots of VTM's on it, so it should be easy to learn too.
a great way to start animating in 3d in my opinion...
Blueman
06-01-2003, 05:18 AM
I was just wondering if anyone has come across any more models, or if there is an update from Lomax about the models he 's trying to work on?
Dannyboy: That is one of THE best free models I've ever worked with. I really like the way it's set up. So thank you very very much for making that available!!!
Lomax
06-01-2003, 02:09 PM
I just finished the bulk of the modeling yesterday, and hopefully I can get some of it rigged today.
If I can get my maya machine online, I'll try to post some pics later.
Lomax
06-07-2003, 07:34 PM
Here's a pic of the template character I've been working on. It's mainly meant to be used as a base to build other characters from.
I'm not sure how much of the rigging I can get done this weekend...
I'm still trying to decide which way to go about setting up the face, plus some other things have come up. :shrug:
Lomax
06-10-2003, 02:01 PM
Thanks Modi! I just wish the skeleton was coming together as easily as the model.
Basically, setting this thing up is becoming a bit more educational than I'd like, and a lot more complex. Of course, I may just be doing things the hard way...
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