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BoomRat
05-22-2003, 12:17 AM
OK, this is an older character that I've recently done some futzing with.

Ultimately I plan to rig it, texture it at some point, and animate it for personal projects and a reel. I want to keep it in the "real time" look (similar to Lupin's work) so that is why it looks blocky.

Looking for some feedback, crits, slams, whatnots.

http://www.expression.edu/~ghortin/3D/Stills/boney2.0_01.jpg

http://www.expression.edu/~ghortin/3D/Stills/boney2.0_02.jpg

http://www.expression.edu/~ghortin/3D/Stills/boney2.0_head.jpg

boxcrash
05-22-2003, 03:44 AM
Looks pretty cool, cartooney obviously? :)

No nose sockets or od plan to map those in??

Also is suppose to be all skeleton?

Windex
05-22-2003, 04:02 AM
i can't rate it quiet yet

waiting for texture

remember texture can make or break ur character

post a complete version, nj

BoomRat
05-22-2003, 11:36 PM
Boney is supposed to be a kinda undead/zombie/hero.

I'm debating on whether or not to make the skin on his arms transparent(with an xray shader) and have the bones in his arms visible or to do something like a mummy wrap on them. What's the general opinion?

And just a heads up, texturing is not my strong talent. I prefer rigging and modeling.

LIMBAUL_ABIGGOR
05-23-2003, 02:52 AM
i would go wuth the mummy look , i dont know about the x-ray thing might be chessey, but its hard to say unless i see it, and reminds me of something tim burton would come up with, nice keep it up ;)

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