FabioMSilva
05-21-2003, 10:22 PM
ok iīve got a few questions about character rigging.
1st one:
I have a head. It has 2 eyes as separate Geometry and a mouth with tongue& teeth. If i morph the mouth to phonemes, how do i match the tongue & Teeth to move along with the mouth jaws? I know the upper jaw doesnt move(just stands still) but how do i match the lower one to the lower jaw?
2nd:
How to make a Full body in a single geometry model, and then skin it properly, plus having itīs head as a morpher for phonemes. I usually do this by attaching the head to the body, weld it and then add a morpher modifier to it. But this causes 3DSMAX to run too danm slow. I saw a model (a clown from 3dsmax) who has his head as separate geometry but at the same time moving it along physique plugin(i tried the same a long time ago but i wasnt so sucessful, plus he isnt what i kinda want cuz he has the neck with a shirt, and i want a shiertless character.
Any ideas?
Iīve heard of something called constrains? is that what i need to learn? Aid me please.:bounce:
1st one:
I have a head. It has 2 eyes as separate Geometry and a mouth with tongue& teeth. If i morph the mouth to phonemes, how do i match the tongue & Teeth to move along with the mouth jaws? I know the upper jaw doesnt move(just stands still) but how do i match the lower one to the lower jaw?
2nd:
How to make a Full body in a single geometry model, and then skin it properly, plus having itīs head as a morpher for phonemes. I usually do this by attaching the head to the body, weld it and then add a morpher modifier to it. But this causes 3DSMAX to run too danm slow. I saw a model (a clown from 3dsmax) who has his head as separate geometry but at the same time moving it along physique plugin(i tried the same a long time ago but i wasnt so sucessful, plus he isnt what i kinda want cuz he has the neck with a shirt, and i want a shiertless character.
Any ideas?
Iīve heard of something called constrains? is that what i need to learn? Aid me please.:bounce:
