View Full Version : FrameBuffer Virtual Cache

06-09-2008, 01:05 PM
Hey guys
the latest release note of Maya sp1 tells that

"Framebuffer cache may be enabled with the command line option -
fb_virtual cache or by setting the miOptions::fb_virtual value to 2 in
the integration version. The type of the miOptions::fb_virtual has been
changed to integer. Legal values are: 0 for in-memory framebuffers, 1 for
memory-mapped (virtual) framebuffers, 2 for cached framebuffers."

I can not find a way to implement this feature into the midefaultOptions Node
in Maya.

Typically "setAttr -type "string" ......... "

Is there a possibility to implement this one like the new Ambient Occlusion Cache?



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06-09-2008, 01:05 PM
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