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Solve
05-21-2003, 09:51 PM
When I select "create new uv set" in one of the uv map options it creates a new uv but it stretch the texture.

I was wondering if anyone could explain how to use the "create new uv set" option without stretching the texture.

galactor
05-22-2003, 11:06 AM
First you examine your object and try to figure out wich of the UVprojections do fit best on your object.

In case you didn't now, you could also select a set of polygons and apply a UVprojection on them sepperatly.

If these results are not good enough for you. You could tweak the UV's in the Texture Editor under the Window menu.

:: Galactor ::

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