ETCHA-SKETCH
06-08-2008, 10:15 PM
What is the best(smartest) method to apply clothing to characters.
What I mean is this;
Character is created in a t-pose without clothing.
It is animated in another program and returned to Maya via FBX format.
When the character enters Maya it is in it's animated position and not T-pose.
The clothes are created on a t-pose character.
How does one get the clothes to conform to the animated position of the character?
Do you create a blendshape animation from t-pose to the animated character position and then use the cloth at this point as it's start position ?
Is there some other method ? (Is this the right method at all?)
Your input is very much appreciatted !
What I mean is this;
Character is created in a t-pose without clothing.
It is animated in another program and returned to Maya via FBX format.
When the character enters Maya it is in it's animated position and not T-pose.
The clothes are created on a t-pose character.
How does one get the clothes to conform to the animated position of the character?
Do you create a blendshape animation from t-pose to the animated character position and then use the cloth at this point as it's start position ?
Is there some other method ? (Is this the right method at all?)
Your input is very much appreciatted !
