View Full Version : Flying particles
dbilgili 06-08-2008, 05:55 PM I rendered an old scene , now i want to add some flying particles to this scene and also want to create volumetric light effect (VrayforC4D doesn't support this kind of light)
How can i do this with after effects ? I didn't even try to use it.I mean i don't know that is this the best coice to create what i want.Or else another application maybe more easy ?
You guide me for easiest way
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Mylenium
06-09-2008, 07:45 AM
I rendered an old scene , now i want to add some flying particles to this scene and also want to create volumetric light effect (VrayforC4D doesn't support this kind of light)
How can i do this with after effects ? I didn't even try to use it.I mean i don't know that is this the best coice to create what i want.Or else another application maybe more easy ?
You guide me for easiest way
I don't quite follow. You can render it all in C4D using the native renderer and then comp it together. Guess what the Multipass option is for... Simply create a Post Process pass for the volumetrics and overlay it onto your original footage using Add blendmode or whatever. Same for the particles.
Mylenium
deeiks
06-09-2008, 02:20 PM
i don't quite get the problem, but to create volumetric lights, there are couple of methods:
* Trapcode Shine - great plugin to create ray lights, you should check out http://www.trapcode.com/products_shine.html for tutorials and samples.
* Use AE's built in Radial Blur effect to create the effect and play with blending modes to get the desired look. If you parent the blur center to your light source, you can also animate it.
for particles, imo the best choice is again Trapcode's Particular but CC Particle World (comes free with AE7, 6.5 pro or with CS3) probably can do the job as well.
sorry if i'm off topic, or missed something. first post.
suztv
06-09-2008, 02:57 PM
Mylenium is right - use the multi-pass option. But if you don't have the time or just can't figure it out...
Volumetric light in AfterEffects? You can but you will have to purchase Trapcode Lux to pull it off, and even then it isn't the same as what you can achieve in a 3D application. Lux does a pretty good job at creating a pseudo volumetric light, but none of the items in your scene will be affected by that light the way they would in the native program.
Particles are easy - depending on your footage, you could just render out the RLA camera information from C4D and then using that camera info and bringing the footage into that comp you can place your particles at will. You will have to tweak the particles quite a bit and depending on what you want them to do then you may have to create some solid layers for the particles to interact with.
With all that being said - I think it would be easier to do this inside of C4d.
dbilgili
06-10-2008, 09:14 PM
I heard the multipass render once or twice but i really don't know what it is and how can i use it with vray.
Can anyone explain it how can i use it for create dust
Mylenium
06-11-2008, 09:38 AM
I heard the multipass render once or twice but i really don't know what it is and how can i use it with vray.
Oh my. is this really so hard to comprehend? You don't render the stuff in VRay - you render it in plain C4D. All you need from VRay are the basic beuty pass and/or separate specular/diffuse/GI passes. The volume stuff can easily be done using plain C4D lights. For the dust, simply use C4D's basic particle fountains with Pyrocluster.
Mylenium
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06-11-2008, 09:38 AM
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