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MayaGuy80
06-08-2008, 02:50 AM
When using the Automatic Mapping Option in Maya, the UV Editor will display all the UV's in nice little groups. However, some of the groups contain faces that I want to remove and place in another group. An example of this would be a character's face I'm working on. The automatic mapping did a great job of getting most of the character's face, but it missed a few faces, connecting these misplaced pieces onto the clothes of the character instead.

My first question is how do I move these faces and my second question is how do I connect these faces to the group I want them to be connected to?

Just to be honest, I am completely new to working with uv's, so please use basic terminology! :-D

Thanks for reading!
MayaGuy80

Cameo
06-09-2008, 11:45 AM
The Cut and Move/Sew commands are what you are after (scissors etc in uv editor toolbar).
Select the edges where you wish to make the cuts. Make sure the selection gives you areas of contained faces. Use the cut command from the toolbar once you are happy with your selection - this will seperate those faces from the rest of the uv shell. To move those faces easily, select a uv particular to those faces and go to select>select shell from the top menu. This will select all the uvs which correspond to the group of faces you isolated by using the cut command. Reposition this uv shell wherever you wish and then use the sew or move and sew command to reconnect to other parts of the mesh. Selecting an edge will show you where edges are shared so you can work out where you need to reposition your newly-made shell or where you need to do further cuts to get a good fit.

In the help under 'UV Shells' in the index, there is a topic called Seperating, merging and attaching which illustrates pretty well what you want to know.

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