View Full Version : Afterburn?
Apoclypse 05-21-2003, 05:49 PM I was wondering if afterburn is ever goint to get ported to mental ray ( I heard that few years back). I don't see why the developer of afterburn doesn't expand his market by porting it over to mental ray and then writing each versions respective plugins for the the platform it is running ( maya, and xsi) At least let me ake a gander at the shader code.
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vmpre
05-21-2003, 10:38 PM
With XSI 3.0's new particle system, the fact that particles can now be used in the rendertree and they can be rendered with mental ray...I personally dont know if AfterBurn will get you more then what you can do already.
My 2 cents
Vmpre
Atyss
05-22-2003, 01:25 AM
Hey Vmpre, how are you?
Sorry but I haven't seen anything yet close to what AfterBurn can do. I challenge anyone that is proficient with XSI's particles to achieve the same kind of results AfterBurn can deliver.
Cheers
Bernard
vmpre
05-22-2003, 02:53 AM
Good Atyss
Hope things are going good for ya!
I hope I am talking about the same AfterBurn for MAX?
Last time I touched them for MAX was about 4-5 years ago for MAX v2.5, if I remember right. They seemed nice at the time, considering the last particle system I used was the old Soft 3D particles.
But I have been playing a lot with the new XSI particles and I have started to get the hang of them with good/promising results. I am not an expert and there are still a few things missing. But the new particles are a huge leap for XSI.
Maybe I dont remember AfterBurn all that much, but I just seem to recall thinking, no biggie, just another particle system.
I am just thinking that with the new system in XSI and the fact that it is tightly integrated with Mental Ray and the rendertree, that it might give AfterBurn a run for its money.
Of course I am basing that on AfterBurn from a few years ago. I could be wrong.
ParticleFlow for MAX looked really tight!
:)
Vmpre
Apoclypse
05-22-2003, 04:24 PM
I'm sorry but i don't think you are thinking of the same thing. You are probably thinking about sandblaster or something.
Afterburn is a set of volumetric shaders for max that gives you the best results with decent speed. This plugin for max does everything from pyroclastic clouds to wispy stuff like fire and cigarette smoke. You CAN'T even come close to this in XSI. There volume shaders are slow and don't give you billowing clouds (hypertexturing) also the new set of shaders in XSI are basically like using a sprite type except for the added ability to use the rendertree to build upon this shader. ( If you have ever used 3dsmax before you can do the same with the facing particles and a circular gradient map in the oppacity slot after that I could probably get the same results in max without all that volumetric renderin that XSI does.)
Another thing that afterburn does is render solid hypertextures so that you can do incredible mountains and such using nothing but sme fractal texture and a particle(just one).
This would so kick ass in XSI (hell I would even settle for hypervoxels at this point, which is the slower and not as complete equivalent for LightWave)
if you want to know more about afterburn check out www.Afterworks.com.
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