ktpr
05-21-2003, 04:29 PM
:rolleyes: I have a loooot of questions about this but I'll ask the one that matters the most:
How do I layout subd UV efficiently and quickly?
1. The polygonal base mesh is to simple to use and;
2. Working with the UVs of the subd surface, even with geometry turned off, is very slow and crash prone.
I've tried all sorts of weird silly things, like connecting different poly shapes to the subd surfac, writting scripts, but none of them work. I would really like an answer to this.
thanks for your time
ktpr
How do I layout subd UV efficiently and quickly?
1. The polygonal base mesh is to simple to use and;
2. Working with the UVs of the subd surface, even with geometry turned off, is very slow and crash prone.
I've tried all sorts of weird silly things, like connecting different poly shapes to the subd surfac, writting scripts, but none of them work. I would really like an answer to this.
thanks for your time
ktpr
