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Dipesh (India)
05-21-2003, 05:20 PM
I have 3 question..

1) What is the ideal ligtning condition or light arrangment for testing pained textures textures.. testing in GI is complusory???

2) How to calibrate the monitor for painting textures so they look same in almost every computer.

3) When i unwrap the face model in max by unwrap modfier the resulting texmplate is square i.e. (uvs are scalled to fit in sqaure template.. however when i unwrap with textporter the reultinng template is rectangle.. so whihc 1 is right way to unwrap the face avoiding texture streacing.

thanks for u advice..

:bounce: :bounce: :bounce: :bounce:

EricChadwick
05-22-2003, 03:31 PM
Ideal lighting is the lighting the model will be finally rendered in. Best way to design textures in my experience is to know how the model will be used. In a professional setting, you want to finish the materials as quickly as possible while retaining as high a quality as possible. To do this, you must know how close the camera will ever get, what rendering resolution will be used, the scenes the material will be seen in (nighttime exterior, flourescent office, etc.). Try to get a preliminary lighting setup from whomever is lighting the scene. For personal work though, most people try to make the materials look the best in all situations. Very time-consuming. Up to you. Or you could turn off all lighting when texturing diffuse (create a light, turn it off, change Enivironment ambient to white).

Calibrating monitors is very difficult. Monitor colors change as the monitor warms up. Each monitor reproduces color differently. There is a hand-held wand-thingy that professional print designers use, you hold it up to the monitor displaying a test image, and it auto-adjusts the monitor. Very expensive. But you might try making a couple test images, with decent color range, then adjusting the monitors yourself until they match. Let them warm up first though, abiout a half-hour should be good.

Texporter defaults to 800x400. You can change this to a square image if you want. Or you can change the image in the Edit UVWs window, and the square will change to a rectangle. There's a dropdown at the upper right where you choose the image.

Hope this helps.

Dipesh (India)
05-22-2003, 04:41 PM
hey.. thanku man.. u solved all my problems.. i still confuse for monitor calibration though.. i decided to calibreat the monitor by adobe gama,,

thanku again..:applause: :applause:

leigh
05-24-2003, 05:32 PM
Don't worry too much about calibration right now. If your work is going to be broadcast, you can ensure that it looks right in post production :)
Many post packages have tools for checking colour space, gamma, and so on, to ensure consistency across the board.

Dipesh (India)
05-24-2003, 07:27 PM
:applause: :applause: leigh

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