ReneAlex
06-06-2008, 07:04 PM
http://features.cgsociety.org/gallerycrits/5937/5937_1212779085_medium.jpg (http://features.cgsociety.org/gallerycrits/5937/5937_1212779085_large.jpg)
Title: Fembot V4 Posed
Name: Rene Alex
Country: Venezuela
Software: 3ds max, mental ray, Photoshop
My Fembot, v 4.0 test bed for texture and rig techniques.
From my last post http://forums.cgsociety.org/showthread.php?t=440168
Now fully textured and rigged, the idea of this character was to try different deforming techniques and SSS (in the face) also I test the AD and PRO materials in 3dsmax 2008 and 2009.
The rig is just max bones and helpers (a lot of helpers) it has a pose system in the face (using wire parameters and the super cool Pen attribute holder) the arms has FK/IK, auto clavicle and wrist lock, the legs are stretchy IK. A small demo of this is posted in my portfolio.
I never plan to animate her but eventually I will, to harvest all the setup work.
Your comments and ideas are welcome.
Title: Fembot V4 Posed
Name: Rene Alex
Country: Venezuela
Software: 3ds max, mental ray, Photoshop
My Fembot, v 4.0 test bed for texture and rig techniques.
From my last post http://forums.cgsociety.org/showthread.php?t=440168
Now fully textured and rigged, the idea of this character was to try different deforming techniques and SSS (in the face) also I test the AD and PRO materials in 3dsmax 2008 and 2009.
The rig is just max bones and helpers (a lot of helpers) it has a pose system in the face (using wire parameters and the super cool Pen attribute holder) the arms has FK/IK, auto clavicle and wrist lock, the legs are stretchy IK. A small demo of this is posted in my portfolio.
I never plan to animate her but eventually I will, to harvest all the setup work.
Your comments and ideas are welcome.
