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View Full Version : max uv to zbrush help


UrbanMonk
06-06-2008, 05:32 PM
Hey all

Im having a little trouble exporting a head model from 3ds max 9 to zbrush 3.1
now ive already unwrapped the model in max, it seems the only way to export it as an obj file and keep the coordinates in tact is if i export it using the triangle option rather than quads or polygon...

this is all well and good, but when i try to import it into zbrush and subdivide it, the mesh messes up and triangulates, it doesnt do this when i export it under the quads option in max.. but i need to export it as triangle becoz otherwise the uv's mess up..

any1 help with this? i need to know how to export from 3ds max with uvs and then import in zbrush, detail, and export back into max whilst still keeping my max uv's in check.

thank you

metamesh
06-08-2008, 12:20 AM
if you export using triangles it will subdivide wrong, use quads...I never had any problems with that so what is happening exactly to the uvīs when u export it as quads?

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06-08-2008, 12:20 AM
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