View Full Version : Professor Cain - Character from The Talos Project, Giorgos Chronopoulos (3D)
GioChrono 06-06-2008, 12:36 PM http://features.cgsociety.org/newgallerycrits/g46/77046/77046_1240846919_medium.jpg
Title: Professor Cain - Character from The Talos Project
Name: Giorgos Chronopoulos
Country: United Kingdom
Software: Maya, mental ray, Photoshop, ZBrush
This is a shot taken from my FREE science fiction webcomic The Talos Project available at www.thetalosproject.com and features one of its characters Professor Edward Francis Cain who works at the Alaskan branch of Pandora Future Technologies.
Created using Maya, Mental Ray, Zbrush, and Photoshop.
Go check out www.thetalosproject.com to see the rest
Thanks
Gio
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fls13
06-06-2008, 04:12 PM
That is some very fantastic work!
GioChrono
06-06-2008, 07:48 PM
Why thank you very much indeed.
Don't forget to check out the webcomic this is from, The Talos Project (http://www.thetalosproject.com)
Cheers
Gio
http://i234.photobucket.com/albums/ee235/Giochrono/Talos_anim_Banner.gif (http://www.thetalosproject.com)
fls13
06-06-2008, 08:01 PM
I did. That was the fantastic work I meant. :O)
I'd love to be able to piece together a graphic novel that looked as consistently great as your's does. You used Flash for the presentation?
GioChrono
06-06-2008, 08:12 PM
Ah, cool.
Hope you signed up at the end?
Actually I used SwishMax2, a flash equivelent. It's cheaper.
Cheers again
Gio
http://i234.photobucket.com/albums/ee235/Giochrono/Talos_anim_Banner.gif (http://www.thetalosproject.com/)
fls13
06-06-2008, 10:06 PM
Ah, cool.
Hope you signed up at the end?
Actually I used SwishMax2, a flash equivelent. It's cheaper.
Cheers again
Gio
http://i234.photobucket.com/albums/ee235/Giochrono/Talos_anim_Banner.gif (http://www.thetalosproject.com/)
Atta guy! Hey, I use Blender to model, so I tip my hat to you. :O)
GioChrono
06-07-2008, 03:05 AM
I use blender sometimes for UV's for its pelt mapping. But I have maya and zbrush for the rest.
Cheers
Gio
fls13
06-07-2008, 04:35 AM
I use blender sometimes for UV's for its pelt mapping. But I have maya and zbrush for the rest.
Cheers
Gio
You're obviously a pro and I'm simply an amateur, but I am very much drawn in by your storytelling. How many renders to you expect to take to get your tale across?
GioChrono
06-07-2008, 02:02 PM
Thanks man.
I'm currently storyboarding some more of the story, but I expect it to be many hundreds to complete the whole story. I'm aiming to get the first chapter finished before the end of the year and release it as a graphic novel.
Cheers
Gio
http://i234.photobucket.com/albums/ee235/Giochrono/Talos_anim_Banner.gif (http://www.thetalosproject.com/)
fls13
06-08-2008, 11:22 PM
Well all the best of luck to you. I've seen a few stabs at using 3D for an online graphic novel and your's is the most technically excellent I've see. You've got an excellent grasp of lighting for dramatic purpose.
I'm looking forward to seeing more from your friend who's doing the Western as well.
GioChrono
06-09-2008, 12:33 AM
Thanks again. There are some very dodgy ones out there I agree.
I hope to change that, along with my friend Jason Edwards that you refered to.
I'll be working on some more shots tomorrow for the next update.
cheers
Gio
http://i234.photobucket.com/albums/ee235/Giochrono/Talos_anim_Banner.gif (http://www.thetalosproject.com/)
fls13
06-15-2008, 03:16 PM
http://clark.freehostia.com/
Not as technically advanced as your's, but a decent story pretty far along.
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