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View Full Version : Is there anywhere you can take part in a competition to win C4D V10.5 STUDIO BUNDLE?


mjdowswell
06-05-2008, 04:07 PM
Is there anywhere where you can take part in some kind of competition to win Cinema 4D V10.5 STUDIO BUNDLE by sending in a animation you’ve made?...or do I have to sell my car?

I just had the horrible realisation yesterday that the software I’m working in is so old now and its not really a good thing to not move with the times...I really want to push the boat out a bit more with using new effects in my films and learn new things.



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Kuroyume0161
06-05-2008, 04:31 PM
What version are you currently using?

LemonNado
06-05-2008, 06:30 PM
PC or Windows?
Rainer

soccerrprp
06-05-2008, 09:34 PM
He has version C4D XL V7.200 according to his thread here:

http://forums.cgsociety.org/showthread.php?f=153&t=579764&page=10&pp=15

PC, right? Wow, ages old as far as software goes! Trying finding out if there is anyone selling theirs?

Good luck and sorry I couldn't help more!



Richard

mjdowswell
06-05-2008, 11:09 PM
Yeah, using PC computers with Cinema 4D XL V7.200...made in 2001!...lol, it's ANCIENT.

There's some really really wierd techincal problems too, that I've never been able to sort out, that hopefully new software would fix.

imashination
06-06-2008, 10:16 AM
Well, why do you want the full studio bundle? other than just wanting it of course ;-)

While all of the other modules are nice, some are a lot better than others, you may find that the core base £400 ish version actually has everything you want in it.

mjdowswell
06-06-2008, 11:35 AM
Very good point there.

Well the two things I'm interested in the most, are Thinking Particles and Dynamics.

quick question: can those two modules be bought separately?

Thanks

ThirdEye
06-06-2008, 01:20 PM
Very good point there.

Well the two things I'm interested in the most, are Thinking Particles and Dynamics.

quick question: can those two modules be bought separately?

Thanks


Of course they can be purchased separately. By the way Dynamics sucks.

neitrok
06-06-2008, 01:21 PM
www.maxon.net

especially with spring offer you can save some money

LemonNado
06-06-2008, 01:28 PM
Dynamics stinketh, look at Remo's tools.
Lemo

mjdowswell
06-06-2008, 01:49 PM
Is it poo doo?

mjdowswell
06-06-2008, 01:55 PM
you know this? http://www.tsnstudios.com/Demo_Reel.aspx

Does anybody know what they used to do it?

Or did the program their own software for it?



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JamesMK
06-06-2008, 01:58 PM
Does anybody know what they used to do it?
Apparently their own proprietary solution, as their home page says --> http://www.tsnstudios.com/Home.aspx

LemonNado
06-06-2008, 01:59 PM
http://www.blastcode.com/
But it's all for Maya...

mjdowswell
06-06-2008, 02:19 PM
...definitely *not* poo doo.

Joseppi
06-06-2008, 03:33 PM
Michael,

By all means, if you could win a studio bundle, great, or buy a new core 4D with AR and Mocha 3 (or Cactus Dann tools), that's certainly providing access to new and/or imporved tools. Just a mention of a common pitfall of the siren song of "new software." Things like software (and photography exquipment) suck people into endless technical debates of which is "better" by .000001 %, and you get people arguing over degrees, at the expense of actually doing the work, animation, or going out to photograph, and improve by doing.

Of course, there are projects like "Rustboy" at one point being comped without After Effects, but batch processing stills in Photoshop, and using Infini-D for 3D (talk about ancient) as a proof of concept of getting the job done with the tools at hand.

This isn't to say improved tools have no benefit, far from it. It's just can be a cycle, where you procrastinate because you don't have the new upgrade yet, then, find out, oh, the new software bogs down your computer, and the screen redraw rate drops, or your graphics card or memory doesn't meet minimum requirements.... ugh...

Anyway, good luck on your quest, I'm sure you'll ut whatever tools to good use. There may be for sale some of the "old/outdated" software companies, that sell older versions? Maybe there are older copies in the overstock clearance site of say 4D 9 or 8.5? I've gotten 2-3 versions back of software at times for very cheap which were still newer than what I had at the time.

Good luck!

Joe

mjdowswell
06-06-2008, 03:36 PM
look at Remo's tools.
Lemo

SilverBullet4D?



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mjdowswell
06-06-2008, 03:51 PM
Michael,

By all means, if you could win a studio bundle, great, or buy a new core 4D with AR and Mocha 3 (or Cactus Dann tools), that's certainly providing access to new and/or imporved tools. Just a mention of a common pitfall of the siren song of "new software." Things like software (and photography exquipment) suck people into endless technical debates of which is "better" by .000001 %, and you get people arguing over degrees, at the expense of actually doing the work, animation, or going out to photograph, and improve by doing.

Of course, there are projects like "Rustboy" at one point being comped without After Effects, but batch processing stills in Photoshop, and using Infini-D for 3D (talk about ancient) as a proof of concept of getting the job done with the tools at hand.

This isn't to say improved tools have no benefit, far from it. It's just can be a cycle, where you procrastinate because you don't have the new upgrade yet, then, find out, oh, the new software bogs down your computer, and the screen redraw rate drops, or your graphics card or memory doesn't meet minimum requirements.... ugh...

Anyway, good luck on your quest, I'm sure you'll ut whatever tools to good use. There may be for sale some of the "old/outdated" software companies, that sell older versions? Maybe there are older copies in the overstock clearance site of say 4D 9 or 8.5? I've gotten 2-3 versions back of software at times for very cheap which were still newer than what I had at the time.

Good luck!

Joe
I know exactly what you mean Joe, it's not the software, it’s the person.

And yes, complicating the situation can make things worse, it's a bit like Werner Herzog making a film, hes said many times he just likes to have a tiny crew of 2 or 7, he feels a lot more happier that way.

I actually have tried demos of Cinema 4D 8 and really, was not so happy with it. I seem to be stuck in 7...but quite happy in 7...(sort of)...lol

Simon Wicker
06-06-2008, 04:13 PM
in my mind R7 was the epic culmination of the original cinema philosophy, much like freehand 7 was the peak of that programs early development.

happily i find that all the groundwork put down in R8 and R9 has now come together in R10.5 and this latest version is just as cool.

the only problem that you will have is that the paradigm shift between R7 and R10 is huge so you will have quite an adjustment curve ahead of you. however once you familiarize yourself with the new AM based workflow then R10 would be a huge improvement over R7.

cheers, simon w.

mjdowswell
06-06-2008, 07:34 PM
in my mind R7 was the epic culmination of the original cinema philosophy, much like freehand 7 was the peak of that programs early development.

happily i find that all the groundwork put down in R8 and R9 has now come together in R10.5 and this latest version is just as cool.

the only problem that you will have is that the paradigm shift between R7 and R10 is huge so you will have quite an adjustment curve ahead of you. however once you familiarize yourself with the new AM based workflow then R10 would be a huge improvement over R7.

cheers, simon w.
Definitely….well, actually, I can only speak for Cinema 4D 4, 5, 6 and 7. I distinctly remember seeing version 6 on a friends computer for the first time and being blown away by the advances, and just how easy the interface was to understand...that’s always been the appeal to me, I’ve always failed miserably at XSI and Max…well...I've actually not been in Max for very long ever, but I did have to be forced to use XSI at college for two years and I found it hideous.


I just wanted to make a film, and had it not been for Cinema 4D I dont think i would be doing 3d at all... I’ve always stated that the way the interface is set up I could just understand it, and not have to worry to much about things.

I’ve also over the years used video where I can...I shot video footage of cigarette smoke, and shot footage of saw dust being blown (I was blowing through a plastic tube at it) (you can put this into 3D onto a plane and get a GREAT effect) our 3D teacher looked at it and was blown away, he thought that it had been generated on the computer and was millions of particles...LOL

Another time I shot footage with a small fish tank (through the side), I put mud into the tank and just simply disturbed it by putting a brush into the water and dragging it along and then pulling it out. You then composite this into your shot and it looks great.

prayas
06-06-2008, 10:14 PM
Hi there,

talking about easy to learn interface you have seriosly missed out with not using R 10.
Most of us struggled for the first few hours but i never heard anyone say he wants the old interface back.

Now go get yourself a propper tool for an artist and stop playing with that old rusty piece of junk ;) Old software is just old software, nothing to get emotional about.

P..:

LemonNado
06-07-2008, 01:54 AM
I am sure that 10.5 would let you achieve more in less time. It's up to you how you value your time. And yes, I was refering to Phytools earlier. Awesome stuff.
Cheers
Lemo

mjdowswell
06-08-2008, 01:32 AM
I am sure that 10.5 would let you achieve more in less time. It's up to you how you value your time. And yes, I was refering to Phytools earlier. Awesome stuff.
Cheers
LemoWhen you say faster...do you mean it renders out the same things faster?...because that would indeed be very important to me...and also, is there a showreel for Phytools anywhere?...and can it achieve the stuff that Blast Code is capable of?

Thanks

Mike





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LemonNado
06-08-2008, 02:16 PM
I started with V9, so I cannot possibly tell you if there have been render time improvements. But I was refering to the tool kit and the better use you will get out of your own abilities using that more advanced tool kit. It's like sculpting with a mallet and a chisel compared to a power hammer. There are movies on remo's site. It's a tick confusing to navigate , but you will manage... If push comes to shove, write remo and he will be happy to point you into the right direction. One of the benefits is that Remo is rather helpful. However, the other alternative is using cloth as well. When you would like to achieve a blast code effect then yes, you can do that. Just think in stages. You would have to use a mix of particles for the very fine stuff, and cut up elements. You can use the standard deformers (explosion etc) to create the geometry in question and then use phytools to have them collide with the environment. Sounds tedious, but if you tackle it in stages it's a breeze. Start with the solid geometry and then let a light/sound effect start the sequemce, hide the object with the visibility option, make the split object visible and let the physics go it's way while firing particles from the split object. With the right camera work and timing you can make that look very nice without a killer effort. Make the audience mind fill in small detail.
Cheers
Lemo

PS:There is a killer tut for explosions..... I think it's what you want.
http://forums.cgsociety.org/showthread.php?f=95&t=319402&highlight=clothboomer

Quick take on it:
3.6MB Movie w. sound (http://www.onesmall.com/stuff/boom3.mov)

bobtronic
06-08-2008, 07:12 PM
When you say faster...do you mean it renders out the same things faster?...because that would indeed be very important to me...

Rendertimes have been indeed very much improved since Cinema4D R7, especially everything raytraced (area shadows, blurry reflections etc.). Just check the current demo version to compare.

cheers,
Matthias

mjdowswell
06-10-2008, 01:20 AM
Hey guys,

Thanks for that Lemo!...I think that the new software really would help me a lot.

bobtronic

Very interesting, I've been using area shadows on my new animation, so faster rendering on that would indeed help me a lot.



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