Ian Jones
05-21-2003, 11:53 AM
Hi,
I have figured out how to render to texture a diffuse map and lighting map with the standard scanline renderer. What I would like to do now is render the same, but with Brazil. Unfortunately it fails. It appears to render the perspective viewport... but it certainly doesn't write any files to disk like it should. I'm using a diffuse map and lighting map. Curiously though, the lightmap and its shell material actually appears in the viewport... I even turned off the lights to check if it had worked. But where are the actual *.tga files? they are not in the specified directory.
I am using max 5... Brazil 1.0
Any ideas, or experiences? even with other renderers and the 'render to texture' option...
Thx in advance.
I have figured out how to render to texture a diffuse map and lighting map with the standard scanline renderer. What I would like to do now is render the same, but with Brazil. Unfortunately it fails. It appears to render the perspective viewport... but it certainly doesn't write any files to disk like it should. I'm using a diffuse map and lighting map. Curiously though, the lightmap and its shell material actually appears in the viewport... I even turned off the lights to check if it had worked. But where are the actual *.tga files? they are not in the specified directory.
I am using max 5... Brazil 1.0
Any ideas, or experiences? even with other renderers and the 'render to texture' option...
Thx in advance.
