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irsut
06-05-2008, 09:43 AM
Hi everyone,
I'm trying to setup pflow to generate a never ending unfolding...

I've created a path of boxes that i bake into pflow via birthscript, each one appears and rotates (via go to rotation) as soon as a deflector hits it.
I have two problem :
First, when my path make a 90 degree turn, the particles rotates in world space and not in the local axes of each boxes...
Second, I'd like to retrieve the material of each boxe.

Hope I'm clear enough...
In advance thanks a lot !!

irsut
06-05-2008, 09:39 PM
ideally, i would like to achieve this kind of effect : http://fr.youtube.com/watch?v=we1p-Z0uvp8
when the book unfolds...

supremepizza
06-11-2008, 03:58 AM
I'd just spawn a bunch of particles to the surface of a plane. Hit them with a defletor that spawns the verticle tabs then hit those with another deflector that turns them flat. That's the long story short. Different approach than yours though.

You could use a "goto rotation" instead of an instant flip for the effect you want. I just threw it together cause it looked like fun. I think "goto rotation" is a ToolBox operator. I can't remember anymore.

Example attached.
Bill

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