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View Full Version : confusion with backface culling options - theres two of em!!!


anthonymcgrath
05-21-2003, 09:53 AM
Reet - me and another chap are modelling ingame objects and both of us seem to have different methods on doing stuff which is fair enough - he models one way - I model another (mines far cooler tho - heehee sorry trev!)

however, the problem we both seem to have is the backface culling options. They are available under the shading menu which is cool, except it seems to give entirely different onscreen results from the backface culling options in the display/custom polygondisplay menu!!!!

Can anyone tell us which is the one to be using and relying on. This is becoming quite traumatic now as we have lots of ingame models to build and aren't quite sure which option to rely on.

Has anyone even experienced this before?

thanx
ant n trev
newcastle

plotz
05-21-2003, 01:40 PM
I believe the options under "shading" relate globally to views.

That is, if you turn this option on, your view panes will be backface culled.

The options under the polygon custom display are a per-object setting. So if you're working on a specific object in a scene and have specific display or selection needs, this will let you set the options you need on the object.

anthonymcgrath
05-21-2003, 02:07 PM
thanx for the reply but we are aware that the shading backface cull does it globally and the other, on a selected object basis. the problem is we are getting different effects depending on which option we select. Almost like some bug in maya.

gundog
05-21-2003, 03:23 PM
one will enable culling and allow you to select through the back side of the geometry. visual
the other one will enable culling and NOT allow you to select through the backside. interactive

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