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mikelyndon
06-04-2008, 08:26 PM
Hey guys. Maybe someone can shed some light on my question. I'm about to do some crowd simulation stuff and I am going to be creating obj sequences out of the various animations we have and then instancing those sequences to particles.

Ideally I want to have control over the speed of each particle instances animation(which I can do with the obj sequences). I was wondering if anyone had tried using a geometry cache instead of obj sequences while still being able to offset attributes of each instance.

My thinking is the geometry cached would create less of a hit on the memory of the scene because I'm only loading a single mesh instead of multiple meshes.

Thanks in advance.

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06-04-2008, 08:26 PM
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