mikelyndon
06-04-2008, 08:26 PM
Hey guys. Maybe someone can shed some light on my question. I'm about to do some crowd simulation stuff and I am going to be creating obj sequences out of the various animations we have and then instancing those sequences to particles.
Ideally I want to have control over the speed of each particle instances animation(which I can do with the obj sequences). I was wondering if anyone had tried using a geometry cache instead of obj sequences while still being able to offset attributes of each instance.
My thinking is the geometry cached would create less of a hit on the memory of the scene because I'm only loading a single mesh instead of multiple meshes.
Thanks in advance.
Ideally I want to have control over the speed of each particle instances animation(which I can do with the obj sequences). I was wondering if anyone had tried using a geometry cache instead of obj sequences while still being able to offset attributes of each instance.
My thinking is the geometry cached would create less of a hit on the memory of the scene because I'm only loading a single mesh instead of multiple meshes.
Thanks in advance.
