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lenin69
06-04-2008, 07:40 AM
Hi, my name's Lenin. I need some help in creating some smoke effects -
eg:

1. Smoke taking various shapes - something like a spooky ghost or spirit or like casper or the smoke skulls they show in anti-smoking ads.
(Can I make a geometry and have it filled with fluids thus smoke attaining that shape like it does in containers)
eg:
http://img155.imageshack.us/my.php?image=27139048ue1.jpghttp://img155.imageshack.us/img155/7141/27139048ue1.jpg


2. Creating smoke rings (cigerette smoke rings)

3. Can I convert an object into a fluid container?

Please help me out on this. Thanks.





http://img155.imageshack.us/my.php?image=27139048ue1.jpg


http://img155.imageshack.us/my.php?image=27139048ue1.jpg

Aikiman
06-04-2008, 12:15 PM
The image looks more like an xray shader rather than fluids, as for smoke rings animate a torus using particles to rotate around it with goalU expressions, not completely convincing but I cant see how it could be done with fluids. Can you convert an object into a container? Im guessing you mean fluids container? No, but you can make it a collision object and rverse its normals filling it that way, although Ive never tried it before.

lenin69
06-04-2008, 01:43 PM
Hey Aikiman , thanks for your help. I'll give it a try soon.
*well that image does look like an xray shader but i want a similar effect emanating from a cigerette smoke.
*Yes I did mean a fliud container.
Thanks i'll give this "collision object" a try, lets see if it works.

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