View Full Version : Texturing: 2 textures, 1 poly?
sakuramboo 05-21-2003, 05:24 AM i have a building, on this building i have a stucco material i got from the mtl libraries. my question is, i want to use this material, but i also have to texture in dirty window, is there a way to multi-texture the same poly? im pretty sure there isnt, but there might be some way around this that i was never taught.
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Howdy !
I don't quite understand you, is your building made of one big poly ? :p
Basically i would say that you need to look up UVMaps and Unwrap, that might help you, from what i understand.
Basically, i understand you have an object that you've assigned a premade (stucco) material to, and you'd like to enhance that, and have a different material/map for specific parts of the object ?
If that's it, there are a couple ways to do so, but i'd say the best way requires that the object be unwrapped and uvw taken care of.
The way you're stating it is not correct imho, you do not 'multi-texture' a poly; what can be done is either use a map for each of your mesh's faces, using Multi/Subobject material, or use a single map that you'd have painted, this map having both the stucco texture and the windows textures painted on (and more if needed).
The process is to use the unwrap mod to define where 'each' texture is to appear - meaning exactly, which face is aligned to what part of the image.
Might not be that clear, but have a look at it, and tell us if that solved you problem, if not then i probably misunderstood you !
mouj
sakuramboo
05-21-2003, 01:01 PM
your second paragraph is right. i have a 4 sided building, but on 2 sides i need to texture in dirty windows. however i would like to use the remade Stucco material. can i use both?
Yes you can, using Multi/Subobject Materials.
What you'll need to do is to use Material Ids, assign different ones for each textures you want to use, for instance your walls would have a MatId 1 and windows MatId 2, then create a Multi/Subobject material with 2 slots, for MatIds 1 and 2, and use whatever texture you wish in the slots.
If i were you i'd look all that up in the help files and tutorials to get a good glimpse of what it's about and see how you can do that and much more : )
mouj
The_Dreamer
05-21-2003, 07:40 PM
multi/sub-material work on all game engines?
any way u can put both textures on the same files and then use
UVMAP-BOX.
if you have trobble i'll post asome photos
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