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departedmind
06-03-2008, 07:48 AM
Hi everyone, greetings :)
anyone knows a good tutorial for modelling a house in Cinema 4d 9 (not the haunted house which is in maxon site)

thanks....
well i am n00bie in CG world

Zmurowski
06-03-2008, 07:56 AM
I think that going through maxon modelling tutorials would be a good idea. When you know your tools it's easy to put things together. I think that when you master nurbs and booleans, maybe some polygon modeling you will be able to model one without a tutorial.

departedmind
06-03-2008, 08:00 AM
Thanks for your reply, well i don't have tutorials manual, do you know where i can find them any links or site.

Please... :bowdown:

Srek
06-03-2008, 10:04 AM
The CINEMA 4D tutorials and manuals are on the installation disks.
Later versions of the manual can be found on the MAXON website.
Cheers
Björn

georgedrakakis
06-03-2008, 11:51 AM
hi,
this is a building tutorial (http://www.lev-communication.fr/index.php?option=com_content&task=view&id=15&Itemid=21) by Aurety.

GruvDOne
06-03-2008, 03:41 PM
I think that going through maxon modelling tutorials would be a good idea. When you know your tools it's easy to put things together. I think that when you master nurbs and booleans, maybe some polygon modeling you will be able to model one without a tutorial.

Very good advice except for the booleans bit, Booles are evil, mesh wrecking, artifact creating nightmares and should only be used as an absolute last resort. Honestly, with respect to building a house, making use of the Knife Tool and the Bridge function will yield better results.

scanmead
06-03-2008, 08:38 PM
Luckily, most houses are cubes, which makes things a lot easier. I've started with a basic cube, and other times with a linear spline of the outside walls in an ExtrudeNURBs. The major issue is giving the walls some depth to avoid light leaks. No 2D walls.

To boolean, or not to boolean... done both, and with Cinema's "Hide new edges" the boolean mess isn't seen, and it doesn't seem to bother AR or Vray. But then no one else ever sees my meshes. ;)

departedmind
06-04-2008, 07:49 AM
Well... thanks to all of you for your reply.

Dtox
06-04-2008, 08:48 AM
I would say that the advice of using poly cubes, the knife tool and the bridge function would be the best way to build a simple house for someone new to cinema.
Especially for someone new to CG as a whole.

Which would explain your other post.
I assume you don't realize that splines don't create solid geometry themselves.
They create the foundation.
And you have to apply modifiers to them to end up with something like walls.

If you draw a square using splines, you have to extrude that square to end up with 3D geometry.
You really can't define an entire wall with width-height-depth using splines.
You can define the length and width, but you have to extrude it to end up with the height.

SilverCity
06-04-2008, 09:28 AM
This link was posted earlier in the CG News section. It uses Max, but the poly workflow is similar to what you can do in C4D. This is basic modeling with knife cuts and extrudes.

http://www.cgarena.com/freestuff/tutorials/max/archviz/archviz.html

pzdm
06-04-2008, 10:42 AM
Hello
Diagonal cube editing is very usefull for that, use MoXPig cube, it works nice...

Cheers Pavel

seco7
06-04-2008, 03:20 PM
Just to discuss a different approach, I had to do some "filler" houses quickly for a job. Nothing that would be in Architectural Digest, but decent. I bought one of those cheap design your own home software packages that I think I may have paid $99 for. It was very simple and came with a decent assortment of details (windows, doors, etc). Exported everything as an obj then textured and lit in C4D. The models did have a bit of a "sharp corner" cg look, but again decent.

Steve

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