View Full Version : Environment : The Walled Citadel
RoarK 05-20-2003, 09:57 PM hey guys, tryin to make this photorealistic, in dire need of ur critique, i need to work on the sky i know, its jus a map thrown in, how to make a nice sky dome? i need to add some dirt n grime, for which i made a stain mask map, now i dunno how to apply it? im using 3dsmax5. i believe a composite mat wud help.
also any suggestions as to how can i make an animation with the given setting? thanx in advance
http://www.sumamicus.com/roark3d/portfolio/wall.jpg
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Kuba1
05-20-2003, 10:48 PM
I would add some Volume Light to Create some kind of a fog or smoke effect.
Dave Black
05-21-2003, 05:17 AM
The textures on the walls have lighting info in them. Look at the wall on the right. The stones are lit from a light source that doesn't match the light source in the scene. Try painting that out, or messing with the high-pass filter in Photoshop. Also, the transitional geometry(the wedge shaped things at the bottoms of the walls) needs a different texture, at least, IMO. Just looks like the wall texture applied to a long thin polygon. I'd make it a solid color, or better yet, actually model the stones along the base of the walls.
One other thing to try, is a script called "Advanced Painter" for Max R5.1
It's a great tool you can use to "paint" grass, stones, instanced geometry, vines, etc,etc. directly on your surfaces. I think there is an earlier version available for R5, called "Nature Painter". Both these scripts are invaluable tools to have in your set-design toolbox. You can get 'em here:
www.scriptspot.com
Last thing I'd say, is that you need to better establish a sense of depth. This could be as simple as some mountains against the sky with some fog, or a DOF effect.
Just some thoughts.
Look'n really cool, though. A few polishs and some more geometry, and I'd say you're on your way to photoreal. The lighting is lovely. I especially like the cool colored shadow.
-3DZ
:D
itsasunny.Com
05-25-2003, 08:25 PM
u need to wrk a little on ur sky, add some life in the scene
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