View Full Version : Material Editor Crashes
powerwave3d 05-20-2003, 08:42 PM Material Editor is constantly causing Max to crash. It seems to happen most when messing around with UV coordinates and such. I'm working fine and bam, one simple click and Max disappears...
I'm running Max 5.1 (network license of 90 licenses on a 9000+ computer network), Windows 2000, 1.7 P4, 768mb, crappy 32mb video.
Anyone else having this problem? It's happened like 5 times in the last 40minutes. Completely unacceptable to me.
Thanks,
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Some trouble shooting questions that might help narrow down your problem.
1) Are you using any material specific plugins?
2) Are you using any special materials (Brazil, Final Render, etc)?
3) Are you missing any maps or are any of the maps corrupted?
4) Are any of the material textures being displayed in a viewport?
If you could answer these, we might have a better idea of what's going screwy :)
powerwave3d
05-21-2003, 02:47 AM
1.) No, just using the Multi-Object material with 2 Material IDs.
2.) No
3.) No
4.) Yes, the material is being displayed in a viewport with auto update enabled.
Entangle
05-21-2003, 03:04 AM
Do you save all your materials in the 3dmax.mat libary? If so, rename it, it could be that one material is corrupt and is causing it to crash, this used to happen to me, but this is what Nik Clark told me todo, and its never happened again.
erilaz
05-21-2003, 03:46 AM
It could be that max is trying to resolve a network path to your maps. I had a similar problem. It would hang while searching for a network it knew was there.
dvornik
05-21-2003, 04:28 AM
Does it happen with all viewport drivers or just OGL? Which 32 mb card is that anyway?
S_3D_A
05-21-2003, 06:40 AM
What type of gfx card do you have? And have you played around with going from openGL to direct3D or even the Heidi driver?
powerwave3d
05-21-2003, 02:00 PM
Geforce 2 MX.
No, didn't think about changing the driver. At the moment it's OPGL. I'll change it and see what happens.
Thanks for the help guys.
:thumbsup:
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