mimo8
05-20-2003, 06:03 PM
at the moment I´m playing arround with bodypaint and the most komplex part of the story seems how to get a proper UV mesh in 2D
the optimal mapping function allways seems to be just the beginning and is far from a paintable mesh, if u have a more or less structure ... or do I use it wrong ?
now I read a different approach on
http://www.anticz.com/anticz.htm
this homepage
(learn -> UV Texture Application)
he recomends to flatten your modell (or a copy of it) because this is handier than twiddle arround in the 2d BP mode.
once you got it straightened out you can take the uv-tag and drag it onto your original object
is this a good way or can recomend me a quicker oportunity
thnx
the optimal mapping function allways seems to be just the beginning and is far from a paintable mesh, if u have a more or less structure ... or do I use it wrong ?
now I read a different approach on
http://www.anticz.com/anticz.htm
this homepage
(learn -> UV Texture Application)
he recomends to flatten your modell (or a copy of it) because this is handier than twiddle arround in the 2d BP mode.
once you got it straightened out you can take the uv-tag and drag it onto your original object
is this a good way or can recomend me a quicker oportunity
thnx
