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Ch3
06-01-2008, 05:37 PM
I'd like to remap the output of mib_volume to alter the distribution of the fog it produces. I tried to link the outColor to a ramp as I usually do with other type of shaders but MR complains about a maya node being connected to a MR slot.

Is there another simple way to do what I want, or shoud I better look into writting it as my own version of the shader?

thanks.

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06-01-2008, 05:37 PM
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