Ch3
06-01-2008, 05:37 PM
I'd like to remap the output of mib_volume to alter the distribution of the fog it produces. I tried to link the outColor to a ramp as I usually do with other type of shaders but MR complains about a maya node being connected to a MR slot.
Is there another simple way to do what I want, or shoud I better look into writting it as my own version of the shader?
thanks.
Is there another simple way to do what I want, or shoud I better look into writting it as my own version of the shader?
thanks.
