View Full Version : Environment: Insadong (WIP)
LordDubu 05-20-2003, 02:01 PM The Insadong shopping district is a very culturally rich area in Seoul. I took this photo there last April:
http://www.studiozion.com/images/wip/insadong/insaorig.jpg
I played around with the image in photoshop to create a kind of sketch of what I want to do with my model with lighting and mood (note the final image will be a cinematic 1:2.35)
http://www.studiozion.com/images/wip/insadong/insasketch.jpg
My current wireframe looks like this (after about 3 hours, most of which has been learning how to match perspective):
http://www.studiozion.com/images/wip/insadong/insaproofwire.jpg
And this is the latest render test, with the lights not casting shadows yet. (I am still positioning the light to get the shadows to cast similar to the source image):
http://www.studiozion.com/images/wip/insadong/insaproof.jpg
This is my first attempt to create a complete scene. It is also my first attempt to work from a source photograph. So I'm open to any C&C, especially from the accomplished scene builders.
Enjoy.
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oxygen_77
05-20-2003, 04:00 PM
Very nice job so far on matching the buildings... good luck with the lighting and textures!
LordDubu
05-20-2003, 08:24 PM
Thanks, Oxygen...
You know it took me forever to set up the camera and perspective on the first building. Maybe the way I'm going about it isn't the most economic/professional route.
Basically I threw a subdivided box in layout (LW 7.5b) and rotated it until the polygons matched the horizontals on the main building. I found that this could only be achieved if a slight rotation of the camera was involved (my guess is this was caused by the position i held the camera when I took the original photo).
Once I had the box and camera creating close to a perfect match with the photo, I started to tweak the main building... adding windows etc. I did this with a rather time consuming process of moving a few polys in modeler and then synching up with layout.
Once I had a good geometry, I smoothed the edges to prevent there being any perfect 90 degree angles.
Now I'm blocking in the rest of the buildings. I'll probably do the trees last because they scare me.
I think the most difficult part of this project is trying to figure out what isn't visible. The buildings behind the main building for instance are hard to make out because they are either blocked by the sign in the forground, or they are almost he same hue as the sky. I know there are buildings there because of the doors that are standing open to the alley... I don't have to be detailed on the hidden buildings of course, but I need them for shadows to fall correctly.
This has been fun, and nerve-wracking all at the same time.
oxygen_77
05-20-2003, 10:53 PM
Ya' know, the more I stare at that picture the more confused the image becomes... maybe you should quickly sketch out an overhead and side view of the buildings and refer to that for some of the modeling because looking at that picture over and over could cause you to lose track of where things really are in surrounding space... just a thought...
LordDubu
05-21-2003, 01:44 PM
The title for today's update is: FRUSTRATED!
But first things first.
Oxygen, this is what the top view currently looks like. Unfortunately, since I only have the photograph to work from, even memory fails me on the exact positioning of these buildings. What I can remember was that it was a curving inclining alley.
http://www.studiozion.com/images/wip/insadong/insastop01.jpg
Now on to my frustration:
I'm trying to set up one of the tables (which I've noticed are not "plumb" by the way). The problem is I can't get the table to match the source image AND what I know to be reality at the same time.
In this first example you can see that the table lines up (save for the afore mentioned plumb issues) with the source pic:
http://www.studiozion.com/images/wip/insadong/insastablealign.jpg
But alas an arial shot reveals there's not enough room for the chair, nor does it seem to be far enough under the awning. When I look at a perspective or frong angle, the height at least seems accurate for the table.
http://www.studiozion.com/images/wip/insadong/insastablealignTOP.jpg
It seems to me that the position of the table SHOULD be more like this:
http://www.studiozion.com/images/wip/insadong/insastablemisalignTOP.jpg
But such an alignment throws it off of the source image:
http://www.studiozion.com/images/wip/insadong/insastablemisalign.jpg
oxygen_77
05-21-2003, 01:50 PM
I think you should consider that the table in the picture is closer to the camera than it appears and therefor looks bigger than it is. I think you should make your modeled table smaller and move it closer to the camera. Hopefully that'll solve your problem of not enough room for the chair too... good luck!
LordDubu
05-21-2003, 02:56 PM
Good point, and rather obvious. I guess sometimes the most obvious answer is staring us in the face and we just can't see it.
Looking at it while considering the size I can see that the table is only 1.5 times bigger than the seat of the chair. Which means my table probably is too large.
LordDubu
05-23-2003, 01:24 PM
OK. I've moved the scene around a bit, after looking the source image over I came to the conclusion that the buildings are a lot closer than they were in my original mockup. I'm not done with this process but you can see the new arrangment here:
http://www.studiozion.com/images/wip/insadong/insastop02.jpg
NOTE: I am not quite happy with the tables yet. It seems odd to me, that the distance between tables isn't consistent enough. I realize that some variance is natural, but it seems that they are getting farther apart as you go away from the camera. (once i get the tables positioned I'll have a better idea of what to do with the buildings on that side of the street.
I did a quick render as part of my attempts to position lights. I'm still trying to figure out what's causing that fuzziness with my shadow (mind you i do want soft light, but i want attractive soft light).
This time i did my render with the source image in the background.
http://www.studiozion.com/images/wip/insadong/insaproof02.jpg
oxygen_77
05-23-2003, 01:39 PM
well, I think it's possible that the real tables did get further apart as they went back into the distance so you could have it set up ok there... Everything is looking great so far but if you want to smooth out the fuzziness of the shadows you should turn on shading noise reduction by selecting your light, clicking on global illumination, and then shading noise reduction. on a side note, I tried to contact you via Yahoo IM.. do you still use it? I can't wait until you start on the textures for your image! Keep up the good work!
LordDubu
05-24-2003, 07:13 PM
Well the table alignment issue turned out to be an incline I didn't count on in the patio. I discovered this by blocking the legs on the tables. My hunch prooved correct, as you can see in this image that the feet are not all ligning up.
http://www.studiozion.com/images/wip/insadong/insastable_incline.jpg
By lifting the tables and moving them closer to the camera, i was able to calculate the incline of the porch. As you can see the table alignment (in the top angle) is much more plausible.
http://www.studiozion.com/images/wip/insadong/insastable_incline02.jpg
Finally, here's the latest render (with ray-traced shadows for a crisper shadow so that I can test thier position). Obviously I am still working out the lighting.
http://www.studiozion.com/images/wip/insadong/insaproof03.jpg
I think i've got too much smoothing going on, in the concrete building front-right. Obviously that needs work as well.
mwkmn
05-24-2003, 08:02 PM
Ah, good ol' scene from where I'm from :scream:
Keep up the good works :)
oxygen_77
05-24-2003, 08:14 PM
I know you're probably still blocking out the locations for the tables but unless you're gonna' rely on your textures to add a bit of a bevel to the table tops I would go ahead and add one in. I really like the way the latest render looks... maybe you could go ahead and add a bit of fractal bumping to the walls of the building on the right just for effect... Also, are you going to model the cobblestones in the road or are you going to just use texture for them? It would be sufficient for this image to use textures, but I think modeling them would look better from all angles (which you may or may not want to show). Keep up the great work and it was fun talking the other day!
Aki_Ross
05-24-2003, 10:36 PM
Lord Dubu great work so far :eek:
oxygen_77
05-24-2003, 10:46 PM
After looking again... I think the buiding on the left behind the tree is incorrect.. it's too low and maybe too close to the camera. Remember there has to be enough room in there for the two (or more) trees and maybe some space between them...
liQu1d
05-25-2003, 12:51 AM
nice idea.. looks great till now : )
hope to see more soon! :applause:
Savage_Henry
05-25-2003, 04:38 AM
Originally posted by Lord Dubu
Well the table alignment issue turned out to be an incline I didn't count on in the patio. I discovered this by blocking the legs on the tables. My hunch prooved correct, as you can see in this image that the feet are not all ligning up.
http://www.studiozion.com/images/wip/insadong/insastable_incline.jpg
LOL
I was waiting to see if you'd figure out that solution...I was going to rush down to the bottom of the post and add that "Remeber that nothing in Korea is ever straight!" Buildings are at an angle, streets and sloped...etc etc". I'm glad you caught it:thumbsup: I've also been thinking about doing something similar to this. I found a street in Ayheon Sam Dong that has some really nice history and it's interesting to look at. Good luck with this. I keep an eye on this thread:buttrock:
LordDubu
05-25-2003, 07:19 PM
savage henry
You are absolutely correct on the "nothing is flat" issue. I've got about 42 rolls of film, all of which contain shots like this. The last of them went off to the developer Saturday. While this shot of insadong is my first attempt, my long term goal is much more ambitious.
aki ross
Thanks!
oxygen77
I'm deliberately trying to keep geometry to a minimum here. My goal on this is not photo-real, but an environment that goes well with my 2D work. But my goal isn't to recreate 2D... Ultimately I don't like using 3D to imitate 2D, but i want to develop my own personal style to a point where it is a synergistic combination of 2D and 3D.
Actually i took the negative to sams and had an 8x11 printed from it. The trees are much closer to the camera than you'd think. And that last table is actually behind the trees (from the pov of the street in front of the trees I mean). You can see that one of the branches actually upstages the table.
What I can't figure out is what's going on in the uper-right corner of the source image. Either the right-front buidling isn't plumb, or my camera warped the perspective. I don't know enough about cameras to know if this is common with 35mm or not. (does anyone know?). But as it is, it looks as if both the telephone pole and the building are warped.
Finally, the building farthest from the camera is actually only part of that total structure. Closer examination of the picture shows that the structures just beyond it are actually part of it. As to it's height, right now you'll notice it extends below the street, for now that's not a problem, but when i start laying down the street i'll of course work that out.
mwkim
I love where you're from :) I was born on the wrong continent.
Everyone
Thanks everyone for your encouragement. I'm going to take advantage of the 3-day weekend and stay up late tonight working on the next test-render.
LordDubu
05-27-2003, 05:45 AM
http://www.studiozion.com/images/wip/insadong/insaproof05.jpg
Just a really quick update tonight to make sure that the thread is active. I've made quite a few little changes, mostly blocking things out still. My biggest trouble spot is still the patio cafe. You'll notice that not all the tables are sitting on it.
This is because after looking at the larger photo, it seems to me that there's still a lot of work to be done.
Smoke_DT
05-27-2003, 09:22 AM
__________________
nice idea.. looks great till now : )
hope to see more soon!
__________________
oxygen_77
05-27-2003, 11:44 AM
Are you planning on using those cylinders as trees or are they just standins until you make the trees themselves? I like how you fixed the doorway bevel on the right are you going to rework the closeup window in the same way? The vents in the background look a bit strange right now... maybe it's just because there's nothing for them to reflect though. Lookin' good so far!
Savage_Henry
05-27-2003, 02:38 PM
42 rolls?
wow man...how long were you in Seoul?
What were you doing here? Teaching?
did you do any 3D work while you were here?
Will I ever end a sentence without a question mark?
What are you plans for this...I know it has something to do with your 2D, but is it based around Seoul? Keep the updates coming :thumbsup:
LordDubu
05-27-2003, 03:24 PM
oxygen
Yes the cylinders are just blocking for the moment. I haven't decided how to do the trees. Funny thing is I didn't do anything to the bevel on that door yet :) I just stepped up the AA on the render.
Savage Henry
I was there for 3 weeks (but not consecutively, one in april 02, one in december 02, and again april 03). I was visiting family. Unfortunately no, i wasn't doing any CG work though. That would be heaven for me man.
Right now i don't have any plans for the model, just trying my hand at a "scene".
LordDubu
05-28-2003, 01:35 PM
http://www.studiozion.com/images/wip/insadong/insaproof06.jpg
Another quickie. I've added a lot of blocking geometry (mostly in the front right building).
When i model the street, what I'll probably do, is save transformed versions of the buildings, and load them in modeler to build he street poly by poly.
oxygen_77
05-28-2003, 02:26 PM
It looks like the 3rd table back from the front of the picture is floating about 1 inch off the floor... other than that everthing you added looks great!
LordDubu
05-28-2003, 02:48 PM
Yeah I know, on the table issue...
Quick question for anyone who cares to answer, regarding LW's physics capability. How smart/stupid is it to set up gravity so that the tables sit "realisticly" on the patio?
oxygen_77
05-28-2003, 02:52 PM
I don't think it'd be very easy to get what you want using LW physics simulations... I think they are more well tuned towards particle motion and things that are moving... not things that will just fall and rest on a surface... unfortunately you would probably have better luck just moving the items indivudually.
LordDubu
05-28-2003, 03:04 PM
Cuuuuuuuuuuuuurses!
LordDubu
06-01-2003, 01:13 AM
Well here's the latest update. I've started experimenting with bump maps for the front right building, and added a lot of geometry to the red building. I've bocked in all the buildings now, even the taller one in the back.
I discovered another building in the model, but it probably wouldn't show up after I applied the light bloom in post (reference my concept "sketch").
http://studiozion.com/images/wip/insadong/insaproof07.jpg
goodlag
06-01-2003, 05:05 AM
omg:surprised
im live near insadong
great idea :drool:
Keep up the good work!!Keep going
:beer:
LordDubu
06-01-2003, 06:06 AM
Goodlag,
It's nice to meet you. I've been reading CGTalk for a while now, and I've always been a huge fan of your avatar. You're lucky! I wish I could live near Insadong! I think it's my favorite shopping district in Seoul. I like it much better than any of the other shopping districts i visited (meyong dong, itaewon, and kangnam).
OK, now on to my update. I'm not sure how scientific this might be, but I've been trying to get a better guage of the position of objects in the foreground of the scene.
In this one I traced the edges of the random woman in black on her cel-phone's feet, and the furthest end of the outdoor cafe patio. This gives me a good idea of where the patio should end in relation to the building across the street.
http://www.studiozion.com/images/wip/insadong/insablock01.jpg
Next, I wanted to figure out where my tables should start. I've had a lot of problems with the tables, because the patio clearly isn't level, but the degree of incline is hard to determine, especiall since the patio has a bend which matches the street at the end farthest away from the camera.
So, tracing some lines on both the patio, and the concrete building I was able to find two perspective points. I traced the edges of the patio and some of the edges on the concrete building, and if my calculations are correct, it seems the first table should line up with a spot on the building across the street almost halfway between the edge of the building and the conduit behind the bike.
http://www.studiozion.com/images/wip/insadong/insablock02.jpg
I'm off to test my theory now, and if I get a render out tonight I'll post it. Otherwise it looks like Monday is my next update, as I'm behind on some commission auctions, and my clients are starting to get edgy. Tomorrow therefore is "get caught up on auctions day".
Oh and one more thing. I noticed that the tables are probably a little too tall. I compared them to the door across the street, and they would be about half a human high. (i'm really wishing I'd started off paying attention to scale, it would make sizing things like this a simple question of mathmatics. Oh well... live and learn.)
oxygen_77
06-01-2003, 01:30 PM
Great idea creating the lines to find the perspective! There's so much more detail showing in the blown up version of the picture... Your bump map around the window looks nice! Keep up the good work!
LordDubu
06-01-2003, 01:53 PM
Well here are the initial results of my alignment test. Something's not quite kosher yet though. I lined up each table's stand up with the positions indicated on my perspective sketch. Then using the camera view I adjusted the elevation of each table to match one claw (the same claw on each) from each table.
http://www.studiozion.com/images/wip/insadong/insablock03.jpg
You can see in the profile, that this has resulted in a bit of an inconsistent incline in the tables. Obviously I've got more work to do (and rotation on the tables might be the problem, i'll investigate this later).
LordDubu
06-02-2003, 03:53 PM
Sigh....
My perspective sketch didn't work because I based the perspective off the patio's vanishing point rather than the concrete buildings second vanishing point.
In short the theory didn't work out as well as I suspected, and I've determined that my problems are more extensive than I previously thought. At this point, I think I'm going to be forced to take some artistic liberty with geometry in order to make things line up.
This has turned out to be a lot harder than I'd expected, but it's been a learning experience. Next time around I know that I need to start differently. If I had it all to do over again I would begin with the red building and work toward the camera, instead of beginning with the concrete building and working away from the camera.
Live and Learn...
Oh and on a good note it turns out the model -is- to scale. Either I did pay more attention than I thought in the beginning, or it was just a huge gift of divine providence that my model turned out to be scale. That door on the concrete building is approximately 6.5 feet high. Good enough for me.
LordDubu
06-03-2003, 01:57 PM
Well, I think I've finally established some scale. And It means doing a serious rework of the blocking in the scene. As you can see in this image, I estimated that our woman on the celphone was about 5'5".
Using her approximate size I built a box that I could position against the lines of bricks on the street, and the curb on the left side of the screen.
http://www.studiozion.com/images/wip/insadong/insablock04.jpg
Doing this I think I've found out three crucial pieces of information:
1) Angle of incline in the center of image.
2) Length of street in center of image.
3) Width of street in center of image.
My experience with Korean streets is that the incline most likely changes, however the width probably is a constant. I think today was a break through in blocking the scene.
That of course is the good news. The bad news... I've got a lot of tweaking to do now.
Savage_Henry
06-03-2003, 02:48 PM
Dubu
good to see your sticking with it...keep on with it man. I'm liking the bump map on the wall as well. Seems like your putting alot of thought into the project...can't wait to see another render
Goodlag:
hey! I live in Ayheon dong!
What're you doing in Korea?
Care for a Cass some night?
LordDubu
06-03-2003, 03:27 PM
Originally posted by Savage_Henry
Goodlag:
hey! I live in Ayheon dong!
What're you doing in Korea?
Care for a Cass some night? [/B]
Savage_Henry, Goodlag,
I'll be there in Sept. If you guys are around I'll look you up.
Savage_Henry
06-04-2003, 05:51 AM
You bet man...
I'll be here until about the middle of the month. I've got to go home for a wedding, but I'll be back in Seoul after that.
MORE UPDATES!!:bounce:
goodlag
06-04-2003, 09:42 AM
Lord Dubu
nice to meet you too yes im lucky . i think so.. insadong.. best of them . you avatar has nice hair style :D
Savage_Henry
nice to meet you. im korean:)
i working for game .
what mean..cass(woman?, korea bear brand name?)
:shrug: :D
i want talk more.. about your work,korea ..etc
..but i cant speak in english.
sorry for my poor english :cry:
Keep up the good work!:drool: :bounce: :bounce:
Savage_Henry
06-04-2003, 10:15 AM
Originally posted by goodlag
Savage_Henry
nice to meet you. im korean:)
i working for game .
what mean..cass(woman?, korea bear brand name?)
:shrug: :D
i want talk more.. about your work,korea ..etc
..but i cant speak in english.
sorry for my poor english :cry:
Yeah..I mean Cass the beer.
You don't speak english? You sure can type it :thumbsup:
Na nin Hongul mal mot ehyo (I do nopt speak Korean)
We should get together anyway. My girlfriend is Korean...I'm sure she wouldnt mind doing some translation for us.
Lord Dubu - sorry about highjacking your thread :hmm:
LordDubu
06-04-2003, 03:00 PM
Spake thusly did Goodlag:
"you avatar has nice hair style"
Indirectly you have just given me a compliment, since that's a stylized self-portrait! Er go: it's MY REAL hairstyle! BooYAH!
Thus spake Savage_henry:
"Lord Dubu - sorry about highjacking your thread "
Apology not accepted you selfish bast... just kidding!.
Activity on the thread is nice... but like some bad 80s anti-terrorist movie I will now dispell the hijackers by bringing the thread back on topic with this: my latest post!
http://www.studiozion.com/images/wip/insadong/insaproof08b.jpg
I've left the old buildings and tables in their previous positions, but the street and patio are new, and based on alignment with the bricks in the street, and the relative sizing of the ajuma talking on her telephone.
I realize it's a bit cluttered right now due to the gross errors of my original building alignments, but I feel confident the new street alignment is precisely what the doctor ordered.
So what's next?
I'm not sure. I might move the buildings around a bit until I'm confident that my new street geometry is "spot on", and then texture the street completely before modifying building geometry to line up with the photo now that such a drastic change has occured in the street alignment.
By the way I apologize for having the wrong object highlighted when i did my screen grab of the top view of the models. I realize this only adds to the visual confusion. I uploaded the image before I left for the office this morning, and just noticed now that my screen grab was taken when with the nurnies of the concrete building selected instead.
oxygen_77
06-05-2003, 02:44 AM
Everything is progressing nicely in the scene, but what's the green that's being reflected in your metal tables and the pipes in the back? it's a bit distracting... Glad to see you're already making some friends in Korea... from my experience, many of the Koreans I've met or talked to have been very nice people.
LordDubu
06-05-2003, 04:57 AM
Oxy, it's the backdrop reflecting on the chrome. (I set the background color to chroma-key green.)
Savage_Henry
06-05-2003, 01:53 PM
looking good...I'm excited to see some texture work.
I like you sig too.."This computer ketchup tastes better than regular ketchup!!"
LordDubu
06-05-2003, 03:43 PM
Originally posted by Savage_Henry
looking good...I'm excited to see some texture work.
I like you sig too.."This computer ketchup tastes better than regular ketchup!!"
Schweet, a Brothers Chap fan! Strong Bad is still awesome, no seriously.
I'm doing double duty right now, so I have no updates for the model today, as I wanted to get some concept sketches done for my "classic challenge (http://www.cgtalk.com/showthread.php?s=&threadid=67337) " thread.
I did do some work on the model last night, but not anything that was highly visible, so I didn't bother updloading a render. Actually I'm rather depressed about how drasticly the geometry of the concrete building (and presumably all others) has to change to line with the image now that I've put a theoretically to scale street in the picture.
I wish more people did still-life work like this, it would be great to have some experienced mentor to fill my brain with knowledge.
Kwills84
06-05-2003, 04:11 PM
wow.. before reading this thread I had no idea how much WORK could go into just laying out an enviroment to build. It looks like you've done some really nice work so far.. I'm attempting to build a room right now, but it's all creative with little or no base on reality, other than basic tables, etc. I hope I can still pull off something that looks as nice as yours (when its done)
Savage_Henry
06-08-2003, 05:53 PM
Scroll buttons get ill like a heart attack...
man...I had to scroll to page 6 to revamp this thread. Where's the update Dubu?
Korea is in a state of shock after the 2-0 loss to Uraguay...dark times indeed for the red devils...
LordDubu
06-08-2003, 10:29 PM
Tonight Savage-H, tonight...
I'm >this< close to getting the concrete buildingalignment down with the new street config...
I'm breaking my time up between my two WIP projects right now, with an emphasis on the warlord thread, since it's got a deadline. Which is the reason it's slow in the insadong thread.
But it's GREAT to have accountability, thanks for pushing and encouraging me, this is the reason I joined CGTalk... some day I -will- overcome my fear of completion!
Check back later tonight for that update, it will be gravy.
LordDubu
06-09-2003, 05:27 AM
http://www.studiozion.com/images/wip/insadong/insaproof09.jpg
Well, it took all weekend but the blocking has been fixed. The trees and planters are temporary so that I can block out that part of the scene.
The gaps between the sidewalk and the buildings are my next target for assassination...
Wow, this has been quite a task. But I'm confident at this point that the discovery of errors in the street mentioned earlier in this thread, and eliminating them has put me lightyears ahead of where I was before that discovery.
On the other hand if the geometry isn't perfect from this point forward I don't care...
An interesting note, the building with the vents on it, aparantly has something on the top, that is angled (I as able to see this in the larger photo I had printed, but not in the smaller one I was using when I first blocked the scene out). That angled piece was throwing off my perspective for the whole model.
More to come... now I'm off to post the work I've done on my challenge entry. Peace.
Savage_Henry
06-10-2003, 07:01 AM
Looking good man...
I took both the photo and render into photoshop to compare the two...I think working on the actual street itself and the halfstep infront of the building in the foreground will improve the layout of the street.
What I mean is...break up the sections and adjust the height of each. Anyway...that's my little suggestion for today...I dunno about those pipes either...that look pretty strange just going nowhere..
It's a little hard to differeciate (sp) geometry from shadow as well...
keep going man...
http://www.coolpopasia.com/seoulpics/comments.jpg
I need a wacom :cry:
LordDubu
06-10-2003, 12:40 PM
actually that's what i did with the street this time around....
I broke it up into about 5 segments, rotated and manipulated each segment until it matched the brick pattern's perspective for each segment, using anything I could for size reference (the cel-phone ajumma,doorframe,scooter etc,). Thanks for the encouragement, you guys keep me going on this.
I've got an hour before I go to the office this morning to do an update for my challenge thread, so I'm going to get busy on that, I'll do some Insadong work tonight.
Peace!
LordDubu
06-10-2003, 12:43 PM
Oh and the pipes, that's the real deal. I thought it was strange too, but I even had the photo reprinted at the one hour photo place on 8.5x11 stock just to make sure, those pipes do attach to nothing. There's actually a cable (which you can barely see in the source image) that runs through the open air just beyond the pipes.
I'm not sure, but I think it might be a kalbi place or a laundry perhaps. You know some sort of business that has a high volume of steam or smoke. Mmmmmmm kalbi....
LordDubu
06-13-2003, 02:45 PM
Please forgive me if you got excited about reading there was an update in this thread, only to find it contains no new artwork. But I just wanted to say last night I saw animatrix, and I saw something that is darn close to what I have in mind for this Insadong model's textures.
I can't remember the name of the short, but its the one where the girl looses her cat and then finds it in a "haunted" house.
The integration of CG and 2D in that is amazing. The characters all look hand drawn, so I can't say if they are cel-shaded or not. But the "sets" are clearly 3D geometry with hand painted textures. I think Disney calls the approach "deep canvas". It looks amazing, and its exactly what I have in mind for Insadong. It was great to find (and now to own) a DVD with such a brilliant shining example. I highly recommend it to all.
Savage_Henry
06-13-2003, 03:14 PM
yeah man...that was a good short.
I think that style will fit nicely.
Anyways...I'm off to get drunk. Shinchon awaits:buttrock:
Savage_Henry
06-23-2003, 06:40 PM
chica chica chica chica.....UDATE!!!
LordDubu
06-27-2003, 03:59 PM
Savage Henry's been a real great motivator and pushing me to do an update, I'm grateful for that. Its the reason I started this WIP in the first place...
I'm going on vacation for a week, but will have some time to do some updates when I get back.
Savage_Henry
07-23-2003, 05:08 PM
Any updates going on?
are you still on vacation?
the people want to know!
LordDubu
07-23-2003, 10:00 PM
I got laid off, and have been busy looking for work. Its a very frustrating time.
Being laid off, has really affected my creativity. Its strange I'm going through a kind of artistic impotence.
LordDubu
08-08-2003, 03:15 AM
OK. Here's where I need some advice from the experienced Environment/Architecture modelers out there.
My scene right now is several objects, but I've reached the point where the street needs to meet the buildings.
So my question is this, is it better to keep my objects as individual pieces and texture them thusly, or is it better to save the transformed objects, and convert them into one huge object, and use UV maps?
Help!
oxygen_77
08-08-2003, 12:01 PM
with the look you're going for you'll probably want to use UV maps, but you would more-than-likely find it easier to keep your objects separate. At least keep them as separate layers within one .lwo file. Good luck with the texturing!
LordDubu
09-24-2003, 07:55 AM
Greetings from Seoul!!
I've been here since Saturday, which gave me a chance to hook up with Savage_henry for a "Cass" which he alleged was beer. He's a pretty all around nice guy though.
Well I scoured Insadong for this corner to do some more photographic research:
Good news and bad...
I found my street corner (pause for applause).
Bad news... it doesn't look the same anymore *sniff*. So consequently the most interesting building in the picture (the one which I had hoped the most to collect some textures of) has been completely refaced. Now a featureless concrete slab is all that you see there.
It turns out the passage way is insanely small in comparison to my model... I only had about 6 exposures left on that roll of film, so I didn't get as many reference shots as I'd hoped.
If I don't get back out there before I leave, I'll just use what I've got to finish my model up. I'm going to build the older version though with the interesting building versus the featureless concrete one. The good news is this puts my model in the realm of fantasy and thus i will be less critical of my own work knowing that anything I build now is a work of fiction.
I'll post the photos I took when I get back state-side and to my scanner.
Savage_Henry
09-24-2003, 06:05 PM
ha ha!
Thanks for the compliment!
Sorry about your corner in insadong being "remodeled". I bet in another 3 months it'll go through another "remodeling" phase as well.
Good lucj with your weekend:thumbsup:
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