View Full Version : Over there!, Guilherme Araújo (3D)
Guima 05-31-2008, 04:03 PM http://features.cgsociety.org/gallerycrits/140209/140209_1213156605_medium.jpg (http://features.cgsociety.org/gallerycrits/140209/140209_1213156605_large.jpg)
Title: Over there!
Name: Guilherme Araújo
Country: Brazil
Software: 3ds max, Photoshop, ZBrush
After full day stressful, he comes home by foot, suddenly something interesting calling his attention. He takes some minutes paying attention in that strange "thing" that passes over his head.
Nobody has seen that "thing", only him.
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Guima
06-01-2008, 10:51 PM
http://i425.photobucket.com/albums/pp334/guimagact/clay_over_there_low.jpg
http://i425.photobucket.com/albums/pp334/guimagact/over_there_zbrush.jpg
Well, I´m putting more renders that I did before I got the main image. In the beggining of the project I made some concepts like this:
http://i425.photobucket.com/albums/pp334/guimagact/over_there_low-1.jpg
http://i425.photobucket.com/albums/pp334/guimagact/over_there_sketch_low.jpg
Hope you like!
Thanks!
asarya
06-02-2008, 07:44 AM
Nice start, but I think your 3D sculpt and final image are missing the sharpness and composition from your concept sketch - which I really like.
The flat feet from the concept have become blocky, and the tie and shirt a lacking some detail.
Malkalypse
06-02-2008, 02:56 PM
There are a lot of things I like here, and some I don't. First of all, I love the color, lighting, and shading, and the stylized look of the character. It brings to mind the kind of "old school illustration" style that was used to great effeect in Team Fortress 2. The face and overall shape of the character are also great.
A couple of criticisms: The collar looks good, but you have it on top of the outer shirt, rather than coming up from underneath, and the result is that it looks more like a gigantic ascot than a shirt collar. This would probably be less of an issue if it weren't for the tie hanging so low. Speaking of the tie, I would strongly recommend giving it a more defined shape. Without an actual knot it looks more like a bib.
Beyond that, the character's hands look a little funky, almost like the palm is on the outside of the hand. With the arms being so smooth, the bumpy hands look really out of place. Depending on your topology, it might be as simple as using some relax modifers in the right places (careful not to overdo it though, especially on the fingers, as it does have the effect of making things skinnier.
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