View Full Version : Trapcode Horizon
ice-boy 05-30-2008, 06:12 PM Horizon (http://www.trapcode.com/products_horizon.html) is a camera-aware color gradient and image mapping tool. It is a fairly straightforward utility plug-in. It is meant to be used on the bottom (backmost) layer in a 3D comp. It generates a background that corresponds to the camera's viewing direction.
how was the Smoketrail- Flightcam made?
the came is flying behind the moke?
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Mylenium
05-31-2008, 07:59 AM
Horizon (http://www.trapcode.com/products_horizon.html) is a camera-aware color gradient and image mapping tool. It is a fairly straightforward utility plug-in. It is meant to be used on the bottom (backmost) layer in a 3D comp. It generates a background that corresponds to the camera's viewing direction.
how was the Smoketrail- Flightcam made?
the came is flying behind the moke?
Trapcode Particular.
Mylenium
Darth Mole
05-31-2008, 12:54 PM
Is it me, or is this just brilliant? How come no-one ever thought of it before...!
ice-boy
05-31-2008, 01:01 PM
Trapcode Particular.
Myleniumhow was it done so that the camera folows the smoke? i know that the smoke was done with particular.
Navstar
06-02-2008, 12:00 AM
I would link the camera to a null, then pickwhip the cam null position to the the Particular effect point (probably a 3d light), then offset the position in Z space. Finally use Position>Align to Path to get the banking effect.
ice-boy
06-02-2008, 02:45 PM
in the video you can see that he uses two cameras. interesting.
suztv
06-02-2008, 03:07 PM
OMG! You don't know how frustrating the whole "horizon line" thing is! I mean, our "House Style" demands it yet - it is hard to effectively create a 3d world with a horizon line and still have the camera move in more than one direction. I usually end up faking it - but that has it's own problems.
Love it! Totally gonna buy it.
berniebernie
06-07-2008, 06:43 PM
i don't really understand, in the screencast he uses a bg ramp, but doesn't make it a 3D layer, isn't it a little misleading ?
There's a demo available at the bottom of the page, might give it a try.
Navstar
06-07-2008, 08:00 PM
No, it's Horizon reading that 2D texture layer and transforming in 3D in the Horizon layer. It's much how Particular works. A 3D particle system is on a 2D plane (with 3D on that layer turned off)
berniebernie
06-08-2008, 08:22 PM
Ah ok, got it now.
thethule
06-09-2008, 02:11 AM
Another great plugin from Trapcode...Nice one guys!
deeiks
06-09-2008, 02:23 PM
in the video you can see that he uses two cameras. interesting.
that's because he created two different renders, one with "ground camera" and one where the camera followed the smoke. He turned one camera off for one render and vice versa.
Darth Mole
06-09-2008, 04:29 PM
Okay, so if you weren't going to use Horizon, what's the simplest solution to this problem? Or is there one?
XminusOne
06-09-2008, 07:38 PM
You could do that several ways, but from what it looks like, not with nearly as many options as you would have with that nice plugin. Trapcode is by far the best investment i've made for AE.
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