figment
05-20-2003, 11:29 AM
developing on from this thread http://www.cgtalk.com/showthread.php?s=&threadid=63026
I have created an .eps shape of an arrow and imported it into max and put a bevel modifier on it.
I have then created a bendy path that i want the arrow to follow using PathDeform modifier.
However i want the arrow to bend with the shape of the path but it wont.
Is there a way i can convert the shape to a mesh which will generate splines across the top and the bottom? i am right in thinking these will allow the arrow to bend?
I hope i am making sense :)
I have created an .eps shape of an arrow and imported it into max and put a bevel modifier on it.
I have then created a bendy path that i want the arrow to follow using PathDeform modifier.
However i want the arrow to bend with the shape of the path but it wont.
Is there a way i can convert the shape to a mesh which will generate splines across the top and the bottom? i am right in thinking these will allow the arrow to bend?
I hope i am making sense :)
