View Full Version : Eye Control
05-20-2003, 09:49 AM
Ok this is a noob question, but i wanted to know how i can keep the eye attached my models head. What should i parent it to or constrain to?
I am using XSI and for the rig i used the biped rig. Ive tried parenting the eyes to the head controler but when i rotate it rotates differently than the head.
Hope someone can help.
05-20-2003, 10:27 AM
ehhh...im not too sure my self, but generally, wht i do is parent them, or rotates/translate em independent of the head
05-20-2003, 11:01 AM
If you parent them to the Biped_Rig.Head, then they should work properly.. Make sure you haven't got some other constraints or funny transforms on the eyes.
05-20-2003, 11:42 AM
perfect thx TachyOn, it was a weighting it wrong thats why it was floatin out of the head
01-15-2006, 04:03 AM
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