View Full Version : Evidence In Crime, Ka-Kei Wong (3D)
kkwong 05-29-2008, 05:07 PM http://features.cgsociety.org/gallerycrits/329796/329796_1212080834_medium.jpg (http://features.cgsociety.org/gallerycrits/329796/329796_1212080834_large.jpg)
Title: Evidence In Crime
Name: Ka-Kei Wong
Country: USA
Software: Maya, mental ray, Photoshop
This is a Walther P99 that I modeled with polygons. I set up a simple white background for the gun to stand out more.
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It's not bad.
Some suggestions though.
The proportions seem off in relation to the grip and trigger guard.
But it could be just your camera angle causing distortion.
If I were you I'd pay more attention to the composition.
It would look better if you changed the camera angle and put the gun laying on its side.
Not only because a gun would never stand up that way, but also because your current angle warps the depth a bit and distorts the contour of the weapon.
There's also no shadows to speak of.
Only shadows I see is where the ground plane meets the back plane.
That's not where you want the shadows to pool.
Changing the position of the weapon to laying on the ground will accent the better camera angle and allow the shadows to pool under the weapon.
Also the background and floor re very crude.
You might consider using a realistic studio lighting setup.
Where the back plane and ground plane transition into each other so you don't actually see the back plane as an actual wall.
Where it looks more like a lightbox.
Adding some reflection to the ground plane will help the composition by filling some of the negative space and if done right can guide the viewers eye along the contour lines of the weapon.
The studio lighting will also give some solid reflections along the contour lines which will enhance the aesthetics of the whole image.
I'd suggest an area light with area shadow and rectangle shape that shows in the reflection and/or specular, in addition to some lower level GI/HDRI to provide the diffuse light.
The modeling looks solid.
The materials could use some tweaking but it's hard to tell how good they actually are because of the perspective distortion and lack of reflections.
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