Kinematics
05-20-2003, 05:52 AM
Well, i am a real newbie to maya but i roughly know the ins and outs on the surface (the depth of maya is far more then i can swollow). Before this i was formally using Cinema4d.
In cinema4d the Ep or Cv tools seemed real accurate and it felt alot like illustrator and it was really easy to get the straight followed by sudden sharp bends.
In maya, this doesnt seem to happen or atleast its really hard. Ive tried snapping to grids and also adding more pts but if i was doing something technical i couldnt...Because during the bend i would snap one pt to the grid , 1 or 2 in the center followed by another snap to grid to finish the bend.
It works but what if i required all 4 sides equal or somewhat like that? In maya i really can spend hours just trying to get something so simple right.Can anyone provide help?
Thanks in advance
In cinema4d the Ep or Cv tools seemed real accurate and it felt alot like illustrator and it was really easy to get the straight followed by sudden sharp bends.
In maya, this doesnt seem to happen or atleast its really hard. Ive tried snapping to grids and also adding more pts but if i was doing something technical i couldnt...Because during the bend i would snap one pt to the grid , 1 or 2 in the center followed by another snap to grid to finish the bend.
It works but what if i required all 4 sides equal or somewhat like that? In maya i really can spend hours just trying to get something so simple right.Can anyone provide help?
Thanks in advance
