View Full Version : How to animate characters with clothes ?
05-29-2008, 12:41 PM
When animating character, it's all good and well when they don't wear any clothes. As soon as you start adding clothes to a character, animating the same character will cause skin/clothes penetration.
So how do you make the character's skin and clothes move in sync when you pose your characters ?
Do you guys use bones or some sort of control cage and bone heating ?
05-29-2008, 04:39 PM
I've done a bunch of different things. I've used models that had the clothes built as the body(as in no naked body underneith) and skinned the clothes as the body, if you are using Max there is a nifty skin wrap modifier(depending on the look you are going for.) Most of the time, though, I end up using cloth for clothes.
05-29-2008, 06:19 PM
I was looking for a more application independent answer because I use Blender. We have a cloth simulation engine . .but haven't learned how to use it yet, only played around with it.
Games models are fine because the character's clothes are painted on I know that but it's the animated cg movie stuff method I'm after :P
Are those methods you mentioned the only way to make clothes synchronize with skin ?
How do the Blizzard or Final Fantasy artist do it ? :P (they probably won't reveal their techniques)
05-29-2008, 06:45 PM
Im not exactly sure how Blizzard does it, but a guy that spoke at my school once worked at Blur and he was the cloth TD there. So, for the most part for films, I'm assuming they use cloth too. However, there really isn't a "for sure" or "set" way to do anything in 3D, as you probably know. I'll bet that a lot depends on the situation.
05-30-2008, 07:45 AM
Cloth simulation makes the computer crawl and I don't know how one would animate the clothes if it makes the computer crawl.
I'll ask the Blender guys how they do it then.
05-30-2008, 12:33 PM
Now that I think about it.
I remember watching a YouTube video about the making of World of Warcraft.
The animate the characters in different stages:
1) body deformation
2) texture deformation
3) cloth simulation
4) particle and visual effects simulation
05-30-2008, 12:33 PM
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