View Full Version : Siiilon's sketchbook
05-29-2008, 08:15 AM
Hello everybody, my first two posts. First one is tauren chieftain, made more than year ago, and second is Caleb from Blood finnished recently. I appreciate your critique, thanks.
07-05-2008, 08:36 PM
I start to post some speedpainted sketches, here's my first one >
07-14-2008, 12:37 PM
Another quick sketch, this time only with mouse.
07-16-2008, 12:51 PM
another one from mouse-only series >:)
07-23-2008, 05:16 PM
.. no reply?
I find your style quite interesting :)
perhaps your pics need to be a little bit more clearly defined (I know those are speedpaints, but - anyway - a few more details might help a bit, in my opinion) - but - I like your style :) keep it up :)
p.s. obcas se nektere thready brzy vytrati a zapadnou, je tu dost pohyb, tak bud trpelivy :) drzim palce ..
07-31-2008, 10:37 AM
alenah: Thank you, more people have told me the same, so I am working to make it better. Though it's a sketchbook I would greatly appreciate any critique. I'll soon post something new.
p.s. som rad za kazdeho noveho znameho z Ciech a Slovenska ohladne concept artu, takze tvoj response ma velmi potesil >:)
07-31-2008, 04:17 PM
Caleb ruuules! =)
Nice drawings, but painting with mouse isn't very good. :arteest:
08-02-2008, 06:49 PM
ok, and now back to tablet >:)
08-05-2008, 11:11 AM
and now something with traditional media :
They are redrawed from master's painting references. The second one is "Apostel" from "Petr Brandl".
08-25-2008, 07:50 AM
My CA's COW attempt. "Arctic Dinosaur". Unfortunately disqualified >:(
09-09-2008, 08:08 AM
My first watercolor combined with watercolor pencil (Faun):
my first dry pastel (my hometown Banska Bystrica) :
and nearly finnished tomb keeper in Photoshop:
09-24-2008, 07:22 AM
Spider for 1 hour competition
09-30-2008, 07:42 AM
A bigger pencil drawing. Nice source of foundation. I realize I have to do more these things to train negative drawing and also to experiment with different textures to speedup my drawing.
10-01-2008, 07:54 PM
some pencil sketches
10-01-2008, 08:33 PM
Nice stuff mate, you did great with that Tomb Keeper piece. Your brushwork/pencils are pretty consistent, i'd like to see more finished work though. Good ideas, keep it going!
10-04-2008, 06:16 PM
Another pencil negative space study. I draw now things I used to slur. I definitely found out that these background things are as important as the main subject.
10-04-2008, 09:24 PM
Another, this time 2 hour competition. Theme "mask".
10-05-2008, 11:50 AM
Exploring different concepts on COW (sound creature).
10-16-2008, 05:40 PM
Yeah, I decided to stop coloring for a while and just do value studies. Whether redrawing photos or doing some fun concepts(this case). I don't want to be confused by colors anymore, so now more patience and this fantastic source of color theory http://www.huevaluechroma.com/. I hope I'll do much better then.
10-22-2008, 08:01 AM
Another pencil only photo redrawings (photos taken from my homeland - Slovakia).
10-24-2008, 07:31 AM
And now some random shapes from my hand.
10-25-2008, 12:13 AM
really nice shading style with the pencils. Love how you really bring out the texture of the paper too.
10-26-2008, 09:36 PM
redfrog: Thank you >:) , and yes, I like the texture on the paper when drawing with soft pencils.
Rabid1: I am sorry mate, I forget to reply to your post. Thank you very much >:)
11-18-2008, 07:39 AM
My first bigger digital painting. I did lost of mistakes, but learned lots as well.
12-24-2008, 08:45 PM
samurai from imagination
12-24-2008, 08:54 PM
some space ships concepts
12-24-2008, 09:00 PM
last 2 are great done
12-27-2008, 12:13 AM
2 hour compettition on topic : Christmas Daemon
01-09-2009, 11:54 PM
sketch with mouse
01-10-2009, 02:10 PM
i love hexen comp. game, so I called this one serpent rider, 'cause it reminds me of it
01-10-2009, 02:35 PM
.. you are developing your own style here!
glad to see your thread is "alive" :)
btw - did you try to use even lower opacity for your strokes? or perhaps combining your brush work with blending modes?
it may give you better control over building up the values, while still keeping the entire black-to-white tonal range, if you wish to ..
just a thought,
keep posting :)
01-11-2009, 05:48 PM
alenah: I am still only searching myself. I am not sure what I am doing, just experimenting. I use mainly normal, multiply and screen for building up the values. But I usualy like to work with 50 to 70 percent opacity. When using lower opacities I usualy go muddy and blurry.
here is my pencil sketch, chicken man >:)
01-11-2009, 06:18 PM
quick sketch with pencil
01-12-2009, 10:10 PM
something like short COW competition with topic "rhinochinchilla" >:)
01-12-2009, 11:28 PM
good updates, i like the chicken man rendering a lot. This last one is cool too, very cute character and good sense of scale to it. Experimentation is a key ingredient in learning
01-13-2009, 07:19 AM
I really like the Tomb Keeper
interesting thread siiilon
01-13-2009, 09:32 PM
Rabid1, ocarian : thank you >:)
this time on topic : "the picture that have changed the world"
I call it : "When a primaeval man invented wheel"
01-17-2009, 02:43 PM
cave scavenger concept
01-21-2009, 08:18 AM
3 hours creature design on topic invisible creture.
So this little bastard lurks for bears, which love black berries(no idea about what kind, but really tasty for them). At the place, where berry fall off they hang and resemble precisely this kind of fruit. At the moment, when bear(or any other berry-eating beast) grabs this creature, it bites him into his tongue and inject him with hypoallergenic liquid and bear chokes to death. It places new carnivorous generation (like flies do) into bear corpse. These creatures are very resistant( like wood ticks ), which are able to survive long periods of time(several months) without food hybernating.
01-22-2009, 09:58 PM
3 hour environment design - RED FOREST - tribute to tchernobyl
01-26-2009, 09:42 AM
hi Michal, nice updates -
expanding your tonal range /using darker "darks" and lighter "lights" did a great job for your cave scavenger concept, nice!
and nice progress all over :)
01-31-2009, 10:13 PM
Alena: thank you very much >:)
Here's my second COW attempt :
This quarter-ton swamp creature has similar nature like our domestic pig but it's much more agile. Swampy is easily frightened because it is usual target of swamp carnivores. It likes various roots and canes - especially those sweets ones that it's actually eating on picture. It is rummored that they have really tasty meat, but noone goes where they live.
02-01-2009, 12:13 AM
The swampy creature looks cute but dangerous at the same time. Great concept!
02-05-2009, 07:32 AM
ICeSoul: Thank you >:)
Here's sketch for another COW - this time AERIAL CEPHALOPOD
02-05-2009, 10:44 PM
02-10-2009, 11:10 PM
Concept: Big-Bee Hunter
So this amphibious creature is a threat to any insects or underwatter creatures of a lake. It's tactics is an ambush (usually during foggy mornings). It's most favorite victim, so called "Big-Bee", has no chance once it charges out of watter. Big-Bee Hunter is really good swimmer, it uses a hole on the top of its head for kind of jet propulsion. Although not persistent flyer, it can overflight few miles to reach nearby lake when necessary.
02-10-2009, 11:31 PM
Cool concept Siiilon, i like the design and your well-thought out description. It seems like he is well-equipped to hunt small to medium sized animals too? Sure would be crazy to see something like that fly out from a foggy lake yikes!
Good job creating realistic textures and body parts you took much care in this and it shows!
02-11-2009, 11:53 AM
Hi Michal......NICE THREAD! your latest works are way better than the first ones.., you are developing a lot the contrast and the forms on your pieces. I will be glad to see more from you.
02-11-2009, 10:38 PM
Rabid1, JMART: Thank you friends >:)
IDW on topic Baba Yaga equipment (house, mortart, ...). Here's my first sketch exploration. Never did anything like that ... :shrug:
02-14-2009, 09:30 PM
My first IDW attempt on topic (Baba Yaga's house) WIP:
and my first "daily speedpainting" (I love snowy mountains >:):
02-14-2009, 09:53 PM
the Baba Yagas´s house is very good
...great colors and atmosphere.
Keep it up!
02-14-2009, 10:41 PM
Thanks JMART, I hope I'll improve it though, I am not very satisfied with it.
Here's another speed...
02-15-2009, 09:38 PM
Baba Yaga's house is living : it can walk, eat(look at its two tencacles sticking out from below) and it is home for many different creatures. Someone would say it's druidish, others would say it's undead. It's up to you to realize whom will you believe. I think it's a little bit of both, but one thing I know for sure, Baba Yaga's house is sanctuary for MANY different creatures.
NOTE: Two tentacles helps Baba Yaga(and other inhabitants) to get in. House can enroot itself to whistand wild winds or to get watter resources.
02-16-2009, 11:36 PM
Hell yes, great concept siiilon! This house scene feels so organic and unique and your style is developing nicely! I can tell you are giving more thought to the lighting conditions in your scenes. You've been kicking some ass lately.
02-19-2009, 06:29 PM
Rabid1: thank you for your kind words, you've made me a day >:)
And here are another two for the daily speedpaintings. The aeroplane sucs, I have to do much more of those technical drawings ...
02-20-2009, 07:59 AM
nice work on the iguana siiilon!
you really have knack for animals... the fantasy animals are also really believable.
Thanks for sharing!
02-23-2009, 07:54 AM
matsman: That's really nice to hear that, I hope I'll do much better though >:)
here's another daily speedpaint, cca 2 hours
Lots of good stuff in your thread!
Also a lot of improvement in depicting forms since the start of this sb.
Looking forward to your next update
03-04-2009, 09:04 AM
NR43 : Thank you, improvement is really what I'm looking for >:)
I am trying to move from pencil to ink to learn something new and get away few of my bad habits. Well, it's much harder I must say, but I can see a light at the end of a tunnel >:)
here's water soluble black ink on wattercolor paper
and here's some industrial design, very loose, but good for practise. I used fine pen
03-04-2009, 05:29 PM
wicked stuff dude!! loved your cows! :beer:
03-15-2009, 05:19 PM
Shardana: thank you mate, I love doing creature design >:)
Here are some of my sketching practices
03-16-2009, 02:54 PM
Wonderful animal sketches, you are able to capture their essence in so few strokes. You are going about your studies in a very focused way...keep it up!
04-09-2009, 08:01 AM
Rabid1: Thanks buddy, these are made by much more than just few stokes (I wish they would be). I love drawing animals though, and will be practicing it forever I hope :)
These are few practices, but not so tightly bound to references (or not at all in last case).
04-21-2009, 11:47 AM
not updating so much lately, hopefully will change that soon
here's a little speedy
04-21-2009, 05:08 PM
Very nice, you have an oil painter inside, you should give it a try sometime.
04-21-2009, 09:23 PM
JMART: Thank you, maybe once :)
here's another speedies, I am playing with my first brushes.
04-21-2009, 10:28 PM
Hey man, great enviros...i love the warmth to that tree pic and your brushes are great too. It seems your value studies are working...there is good natural contrast in the last few updates. Looking foward to more!
Do you typically use PS or Painter? Cause you could probably get a good 'oil paint' look if you tried painter.
Keep it coming!
Don't forget to do some studies on humans as well ;)
04-23-2009, 10:37 PM
Rabid1: thank you mate, I am not searching for traditional media look meanwhile, I just experiment with various brushes, nothing more yet.
NR43: thank you buddy, actually I am doing so right now on present TEAM CHOW competition (damn I am bad at character concepting, but I like learning it >:) )
here's another value study speedpaint
04-24-2009, 02:21 PM
a comment on this last piece, you have the darkest value on one window at the left side. It looks ok, but maybe some little strokes with the same value here and there in the foreground would help to balance the comp. This is not a critic but more like a sugestion to share, there is no mystake wich has to be corrected.
For the rest, very nice in gral, please dont lose that freshness in your works because it comes naturaly to you for what i can see, and sometimes is more difficult to achieve that, than to achive more "realism".
Cheers, keep it up.
07-31-2009, 01:21 PM
Hey, my dead thread, I hope to bring it to life again :)
JMART: thank you for your comments. My works really sucks right now, so the realism is smth I want the most. The freshness and looseness will come naturally. There's no need to strive for it now.
ok, here are my last few doodles :
08-02-2009, 01:48 PM
cool stuff in here for sure, that dragon thing is awesome. :)
keep it up
08-04-2009, 09:14 PM
Matthew-S: thanks buddy :)
Here's today value study - I love these urban environments. I tried not been so bound to refference picture, but tried to focus on essential values so that scene is readable.
Once I felt too much detailing I stop.
08-05-2009, 06:50 PM
I love it, keep going. :)
Really like the last env and the one in post nr 69
08-08-2009, 10:41 PM
Matthew-S, NR43 : thank you friends :)
Very little time recently, here's very simple looking value and perspective study
08-09-2009, 05:16 PM
another value study
08-09-2009, 07:07 PM
this time something organic :)
08-09-2009, 07:59 PM
and one last today
08-09-2009, 10:37 PM
I was trying new brushes and accidently found myself painting :)
08-10-2009, 02:19 PM
Hey Siiilon...nice updates all around. The black/white value studies are achieving nice realism and contrast. I like how you play with different perspectives too... always good to practice this right! That eagle piece got my attention great brush work there.
Keep going buddy.
08-11-2009, 07:16 PM
Thanks Rabid, the perspective is the key and mine really sucks. The only answer is to keep practicing :)
Today's enviro. Damn it's so baad, the only good thing is that it's painted in one layer.
But yeah, I learn something new and it counts :)
08-11-2009, 08:13 PM
Hope it's ok with an overpaint?
I like your piece btw, it's not bad at all. Just wanted to show you that you could add more branches and stuff to get more depth, also there's the mix of hard and soft edges.
That's difficult though and I have problems with it myself, talkes mileage to get that to work perfectly.
Quick overpaint, keep it up siiilon. :)
08-12-2009, 08:28 AM
Matthew-S: damn dude, I am so happy and thankfull for this kind of helps. And this way I want to encourage everyone here hesitating to criticize my doodles, please say it LOUD! :)
And back to your overpaint Matthew - it's exactly the main foundation of yeasterday's evening doodling - hard VS soft edges and more depth though overlaping object. But I was so tired and disgusted so I left it been and try to remember it so today I could do it better.
08-13-2009, 10:28 PM
08-14-2009, 11:21 AM
I really enjoy watching your enviros, some of them are already great in feel and all are fine base to be pushed further :) Don't know if anyone pointed it out (as I'm mostly watcher :)) but I think in some of your paintings value range is bit too narrow creating impression of very intensive light.
I'll keep on watching this inspiring views ;)
08-14-2009, 08:19 PM
SebastianZ: thank you for your comment matte, your're right. The limited grayscale (and not even limited) is the main reason of my value studies. I hope I could get over it soon.
Here are few hyperquick horse sketches. I'ts all about catching their gestures now.
08-15-2009, 10:09 AM
nice horses, that's Ken right? I had a book with him years ago.
hmm I wonder where that book went?
08-15-2009, 01:40 PM
Matthew-S (http://forums.cgsociety.org/member.php?u=48555): thank you, and yes it's Ken's book :) Really great one to learn animals :)
Another value study, this one was pretty insane for me.
08-15-2009, 05:13 PM
another one today
08-15-2009, 06:51 PM
did few changes because the values were horribly off
08-15-2009, 07:19 PM
i really like industrial one, values and shapes work well. Second one after tweaks is very cool too :) keep it up!
08-16-2009, 03:48 PM
SebastianZ: thanks buddy
Today's sketch - damn, I am learning so slowly :(
08-17-2009, 08:30 PM
another one ... I think I am getting worse with every piece, LOL
08-18-2009, 08:56 PM
another one comming ....
08-18-2009, 10:22 PM
enough of mushrooms today :D
08-19-2009, 07:02 PM
love the mushrooms, you know that could be a colossus piece.
keep up the good work. :)
08-21-2009, 09:36 PM
Matthew-S: thanks, how do you mean "that could be a collossus piece"? :)
another value study
08-21-2009, 09:59 PM
hey Siilion, last ones are really looking great. I really like values and details on first from mushroom series and last ones values seem well matched- can't wait to see some of that stuff pushed further :)
PS.. I think Matthew-S would like to use that mushroom instead of statue he is painting in his cityscape :)
08-22-2009, 11:50 AM
SebastianZ: thanks buddy, here's another one
08-22-2009, 12:43 PM
These value studies are coming along really well, keep em coming!!
08-23-2009, 08:43 PM
Outlawstar8489: thanks buddy, here's another one :)
08-25-2009, 06:56 PM
damn this latest one is awesome. You are getting better at simplifying aswell, very nice.
yea the mushroom sorry I meant as a colossus piece, u know the contest?
keep at it. :)
08-25-2009, 10:29 PM
Matthew-S: thanks dude, but I have tendency to oversimplify things - I am lazy :(
The simplification should come with the skill, not force it to just hide baaad drawing skill. But I am working on it, I swear :)
Today a tonal study with a bit of hue shift
I was totally unsatisfied with how the image progressed, but I gave it a chance. I heard somewhere not to give up a sketch too soon, to learn to solve problems and keep exploring. Yeah, mostly I am learning patience. Finally, I am at least satisfied I didn't give up :)
08-26-2009, 11:03 AM
Man this one looks great, very atmoshperic, the hues suck me right in, and the structure is utterly discernable considering the relative simplicity, which is great, I gotta say that aadvice is so true, so many times I have just given up on sketches, thining they are going nowhere, but if you just keep digging away at it, no matter your preconceptions, who knows, you might just get exactly what you were looking for.
08-29-2009, 01:26 PM
Outlawstar8489: thank you mate :)
Today a sweet value study, sweet because of the subject :)
Suggesting branches was pain, I did like 8 trials to get at least here. It's not what I wanted, but definitelly better than those first trials. I found rocks, grass and leaves among the hardest thing to paint. So much of basic skills are needed there, it always like uncover where you actually are with your general painting skill. But don't worry if you feels discouraged with unsuccess, it's training, nothing more.
08-29-2009, 03:49 PM
Here is some character from movie "Mongol" I haven't seen yet :)
But gorgeous shots it has, I definitelly have to see it.
08-30-2009, 05:50 PM
hey michal, long time ..
what a variety of work, looks great!
p.s. I am glad you keep your sketchbook alive :)
08-31-2009, 09:12 AM
I left forums for couple of days and you started rocking mate :) Both tree and sitting mongol are great! I also like this installation set in trees.. I don't know how's that called in english but translating from polish it seems to be pressure tower (used to store water for cities/factories), am I right?
08-31-2009, 10:16 PM
Thanks Alena, I will do my best to make it at least half alive as yours ;)
Sebastian: Thanks buddy. I don't know whether it was watter reservoir or whatnot, I already forget it. There was some refference from which I started, but then kinda concentrate more on what I want to learn there instead of tracing refference photo (sometimes they are hell complicated and I only want to establish the same perspective and basic composition - perspective, perspective, perspective ;) ).
This started as dezert enviro study and end up ... , well ..., nothing to say, I hope tommorow I do better :)
09-01-2009, 03:49 PM
Could this be worse? I doubt :( Let's get back to pencil :)
09-01-2009, 09:57 PM
And now for something completely different :D
heh, my first nude attempt. I don't know if it's success, but it's definitelly a day when I fell in love with women painting :)
A side note, I think the proportions are just weird, but just look how I avoided to paint hands, I just covered them with hair :D (bad myself)
I don't know what exactly I learned here, but I pretty enjoyed playing with colors.
09-01-2009, 10:02 PM
Your work is very beautiful and full of energy. Keep it coming :)
09-05-2009, 05:06 PM
Thank you Gary for a kind word :)
I decided to get few steps back and practice on geometric primitives, here they are :
09-05-2009, 09:47 PM
And a bit of pleasure for myself after practicing cubes :D
Was playing with colors, oh it sucks but good practice it was. I realized that I have to do more in colors to get some experience no matter how many color studies I do. Just doodling and been crazy and observing and on and on. Until I make some map color map in my head.
Oh, and a big "PS" after all of this, all these studies are painted more or less from the refference, right? :P
09-06-2009, 11:02 AM
my first posted life-painted self-portrait, omg xD
09-06-2009, 03:54 PM
Wow, your last couple of posts are looking sweeet!!
The life work is top notch, the female life work is beautifully done, and I love the colors youve used in the desert picture, the self portrait is excellent aswell, lots of progress made here, keep up the great work!
09-08-2009, 09:56 PM
Outlawstar8489: Thank you very much for your kind words dude :). Just a note, the female painting is from photo, I haven't done any life figure drawing yet, and I am not sure if I could focus on painting having such a women in front of me :D
I think I am gonna do lots of life drawing/painting in the near future. I thought it sucks, but I am beggining to enjoy it :)
And I wont post cubes anymore, lol
09-10-2009, 07:26 PM
I am posting this overpaint to show you that a good exercise is to paint overlapping objects, hope that's the right english word for it?
That kind of exercise makes you think about composition, while the overlapping also makes things faster, that way you don't have to paint a background but rather a vase in the back or what you prefer to put behind, maybe cloth.
Cubes are not that bad actually, do them in different sizes and with different perspective angles also overlapping could be a good idea. Whole lot of fun that.
Keep at it, you are getting better for sure in here. :)
not a good overpaint, just something quick to show what I meant and something to go with my rambling lol.
09-11-2009, 02:47 PM
This thread is evolving NICELY...i'm following your works, inspiring.
09-11-2009, 03:02 PM
very nice still-life on #118 you've really captured the quality of brass with the texture and specularity. Great job :)
09-12-2009, 04:54 PM
Matthew-S: thanks so much for your advices, it's great what you did with the composition. That's actually hillarious idea to combine still life study with the composition practice. Those cubes are supergreat to practice, I needed like 2 year to realized that, sigh.
JMART, danielh68 : thank you friends, you made me a day :)
Previous portraits revealed my great eye weakness, so I realized to focus a bit on it.
I think I will follow this focused study by ear study.
09-15-2009, 07:30 AM
Judging by this iit wont be your weakness for long, these are really great, good stuff!
09-21-2009, 08:33 PM
Outlawstar8489: thanks friend, I hope so, but doubt :D
You know, it's not just the result itself that indicate how good you went, it's about the feeling during the creation process, I feel very uncomfortable creating these and that's what I am trying to get rid of.
Another one after a break
09-22-2009, 04:37 PM
Damn getting a lot better already in these latest, keep up the good work. :)
09-22-2009, 08:05 PM
Thank you Mattias, you granted me some mana to cast :D
Struggling with color here, but that's more struggle with my patience I would say. Overlay with color layers seemed simpler as it is. Heh :) Well, let's do another ...
09-22-2009, 11:01 PM
I remember this one from the daily speed painting thread. Looks great!
... I gave up my attempt after the line drawing, lol.
Keep up the pace Siion!
As Matthew says, you're improving with leaps and bounds these days!
09-23-2009, 08:18 PM
Vyse-soa, NR43 : Thank you my friends, you are all so sweet :)
Thinking about IDW this week, so warming up ...
09-25-2009, 07:26 AM
preparing for IDW, here's my first artillery ever, was fun :)
I have to make several of these before go into concepting "Anti Orbit Self Propelled Artillery". I have no expressive language for this type fo things, so I have to do some research first. I will go from more harsh to more detailed renderings (if I may call them so (: )
Yeah I'm gonna try coming up with a design myself over the weekend (no promises though, times are busy ;) )
make some thumbs on paper with a pencil or a pen!
Putting down some simple forms quickly can trigger your imagination to find interesting forms.
If you can afford it, I can seriously recommend Feng Zhu's DVD's from gnomonworkshops.
Very inspiring to see him at work. He shares a great deal of superuseful things to know as well.
09-26-2009, 03:19 AM
Excellent eye studies, Siiilon. I particularly like the brushwork on #122.
09-26-2009, 08:55 AM
Cracking character work, excellent, and great job with the military stuff, the tank looks great!!
Keep it comin!!!
09-26-2009, 03:02 PM
danielh68: Thank you very much dude, I hope you'll bring some critique, that way I would believe your words more :D
Outlawstar8489: thank you my friend :)
You are all so sweet how you keep supporting me lately, I will do my best to deserve this(don't feel it that way right now). I am happy been a part of this super community. Thank you again :)
another artillery, I love them :)
I should focus more on perspective and proportions, I will do that in the next one ...
09-26-2009, 05:21 PM
Hi Siiilon, well one thing you might consider as an alternate excercise is what I call "revolving". For instance, with the tank photo, do one as a painted copy and then with your imagination revolve its position and do another. It really helps improve visual memory and forces your imagination to problem-solve lighting and perspective. After awhile, your imaginative world will become much clearer and rich. Take it easy, Dan
09-26-2009, 10:29 PM
danielh68: That's a wonderfull idea, actually I've been doing similar things before : repainting the refference flipped horizontaly, or switching between viewing refference and painting it, instead of having both canvas and ref photo in front of me at the same time. And I will definitelly return to this kind of prectices after the competition; although they are very brain-hurting, but hell-effective.
This one was pretty difficult and I was falling asleep. I have to start concepting tomorrow - I hope I am warmed up enough LOL
I think what Daniel means is to draw or paint your subject from a different point of view as in the reference picture. For example, the last one, paint it from an angle where you can see the front of the vehicle.
09-29-2009, 08:01 AM
NR43: yes I know dude, I will apply those advices for sure when appropriate : "And I will definitelly return to this kind of prectices after the competition"
Well, everything seemed ok, but then I commit several horrible mistakes and the result is far from what I imagined. I was firstly too much disillusioned, but then when cooled down a bit I realized how hell much I have the opportunity to learn at this point. And so I am happy again by this "unsuccess" and looking forward to upcomming practices dealing with preventing all those terrible errors hapenning again. But few things I handled well tbh, so joy anyway :)
chosen side view to develop further
Hey wow looking pretty good, this one!
You will have to think about the position of the ammo.
At this size, these rounds get pretty heavy, so bringing the next round into the barrel should not be too hard.
Maybe you could make a vertical "magazine" or maybe even a nearly horizontal one along the length of the vehicle... just throwing in some ideas ;)
09-29-2009, 10:16 AM
NR43: yes exactly, some believable loading mechanism. I think I was just too lazy, I will correct it ;)
Thank you dude :)
09-29-2009, 10:04 PM
Another update of the concept, tommorow I'll add a crew to that howitzer and done. I'm looking forward to practices again, these detailed renderings are evil - I mean, I can't handle them well with my present skill, I have to paint more from life to fill my head with data, sigh.
09-29-2009, 11:30 PM
Hey Michal, i dig all the studies you've been doing. This last concept is very cool and has great realism in the rendering. For some reason i like the older version (green hue) more than this last one. I think the shadows are a bit too dark? With the light provided from the sky/sun it seems like you should be able to see more ground detail under the machine?
Anyway, I love how you are challenging yourself like this.... keep it up buddy!
09-30-2009, 07:59 PM
I wrote some about in the pm aswell.
I think general directions in the early stage will also help you force more depth in your perspective. I wrote to you about bending it...
then of course comes also athmospheric that Davinci once wrote about.
The vehicle driving the ramp, I think it takes away from the perspective to place it like that and also instability when you fire the missile.
Anyway, it is the general directions that also leads your eye to where you wanna put the focus, u can lead people to look where you want them to look.
One teacher once told me that I should add some abstract shapes to suggest direction, didn't know back then what she meant but as the years went by I actually got it.
You do this in an early stage to suggest the depth or direction, then you have to decide what it is.
Some shapes you can turn into darker gravel, dirt; in this piece I mean.
keep it up siiilon. :)
I made a quick overpaint, not much and I hope it is ok? :)
09-30-2009, 10:15 PM
Mattias, holly mother, that's gorgeous, I mean, it's my image? Nope, it's not, pitty xD
First of all, I know that I can't achieve the same having such cautious workflow I used for this competition. Well, it's fine, some slower workflow helped me learn tons of other usefull stuff and I can't do it the way you do without carefull approach. But, once I concepted this "weird" (I know what is simply not working there (: ) machine, I am now looking forward to make several loose illustrations to explore different perspectives, composition and lighting around this concept. I know I will be much more loosened up not having deadline or rules. About the bent objects, you mean curvilinear perspective as a result of non-sperical lens and stuff, don't you? I know little about it and even that is only theoretic. I'll try to observe this shit around in real life, I guess even our eye's lens has not exact spherical surface, right?
I really appreaciate this overpaints, I will put that into my desktop background and think about your words. Thank you again dude :)
Rabid1: Thank you so much buddy, I took your words into consideration and made changes.
And here is the final, if it was even much worse than it actually is, still I am happy about all the stuff I learned doing it. Plenty of funny tricks I never used before, fun fun fun :)
On the top of all, smudge tool has a great potential in itself, I have to explore it's possibilities more and more.
10-01-2009, 09:56 PM
Nice work Siiilon! Great final piece.
10-01-2009, 10:06 PM
:eek: awesomeness, lol
Wow, siilion, the color and the rich contrast of the vehicle is great, it looks just impressive.
With a wider canvas, like in Matthews overpaint, it would look even more epic.
And I think, adding this two little guys around the vehicle, makes a real big difference. Now this thing looks damn huge and impressive.
10-03-2009, 08:35 PM
Vyse-soa, Rabid1 : Thank you so much guys :)
Today just some random doodle from imagination during review of my present brushes.
10-03-2009, 09:57 PM
another from refference to warm myself up
10-04-2009, 08:06 AM
wuw awesome, you're coming along real nice now and nice brush tecnique aswell. :)
Keep at it.
10-04-2009, 11:30 AM
wow siiilon you've come a long way. Your stuff is looking very good the vehicle stuff is awesome. How do that that they look so real and belivable?
10-04-2009, 01:38 PM
Matthew-S: Thank you dude, it's mostly thanks to your mentoring that I learn something new, so huge thanks to you dude :)
TedNindo: Thank you, but it's really not that believable how I try to do that. It's all about what do you focus on. If you want to make it believable and still don't fiddle too much with the rendering, you have to focus on the important. The best example is to look at Matthew-S's sketchbook and try to found out how he achieved that. You won't see it if you just look at it, you have to put it in you desktop background and every now and then you find some little knowledge there. Like how importand is the flow of the strokes, how much you probably need to slow down during painting to synchronize your brush strokes with your speed of thinking. If you rush too much (like I many times do) the result is just mess, it doesn't matter how good you are. How important is every stroke, does it support your idea or does it kill actually? Name the problem in the image you're painting, is it perspective issue, general proportion issue, or the values? Usually it's the case of these three when something just looks wrong or not believable. Other thing like color, texture, some speculars and details are just way too unimportant comparing to those three. I allways speaks too much, sorry, I should just say : "Go from most to least important and solve the problems." That's all.
Thank you again for your support guys, and here is one of the rough illustrations I planned to do around the artillery concept. This one is simply baaad, but I always hope for the improving tendency, so well, let's do another :)
Omg I suck at perspective, I have to focus on it much much much.
10-04-2009, 08:20 PM
Well, little fail today, but at least I know where should I push more.
10-04-2009, 08:27 PM
Thanks for the explanation... I'll have to think about that.
You know it's ok to draw some perspective lines and put it on a low opacity overlay layer while you're painting. You can turn it off and back on when you need it if it bothers you while painting. ;)
Always keep composition in mind.
For example, the bonsai doodle looks really nice and spontanious, but the table upon which it stands draws too much attention due to the contrast in value with the background. It's therefor pulling my eyes away from the main subject, which isn't good.
Hope this was helpful.
And congratz on winning the IDW with your artillery piece.
Well deserved! (I didn't get any further than some sketches on paper myself *blushes*)
10-05-2009, 07:40 AM
TedNindo: you're welcome, I appreaciate your critique/help as well ;)
NR43: Thanks, but I haven't won anything yet, the voting lasts the whole week, it's only somewhere in the middle of it and the first three places are pretty tight, you know? But anyway, it's good to see other concepts and learn from it.
Composition, sigh, it's something I fail at the most. I appreciate any help concerning the composition a lot.
Mostly I can't right now focus on both composition and perspective and stuff at the same time. So I think it's a case when I should do separate "composition studies". I gues I will use my lovely cubes for this purpose.
Thanks for the help :)
Anyway, the last week I went pretty much away from the right path so now I am going back again : cubes, value studies, faces and stuff
new COW in topic "Wouldn't Wish It Upon My Worst Enemy!" >
I think it's pretty "cheap" topic as the artillery was, simply concept somthing hair-raising.
And I would like to take the opportunity here and turn this thread for a while to talk about what kind of composition might be helpfull here, how to apply it and do bunch of sketches to check it in real. :)
10-05-2009, 07:58 PM
ok let's see if I can do this.
Me and siiilon was discussing composition and here I am writing a little about it, I'm no pro though so take what you can learn from this and keep studying about it yourself.
I decided I wanted to add the info in siiilon's sketchbook so some of you other guys could get the information too.
My teacher always told me that I shouldn't place things in the middle, this however was in decorative painting but I do believe that the rules are there no matter what category u are in though and comes back in everything that we paint.
Always remember though guys that the rules are there to teach you but they are also there to be bent upon, otherwise it all just gets boring.
In composition you have tool called Golden Ratio (I hope that's what it's called in English?). this Golden Ratio tells you where to place things on your canvas.
Preferably this is to give your piece a flow and also put things so that the focus are not entirely on the object that you paint.
There's a a ceratin flow to think about, you want they eye to wander in the piece that you are creating.
Me and siiilon talked about this earlier. This golden ratio is good tool to make you lead the viewers eyes where you want them to look.
A simple Golden Ratio would look like this, I bet there are other designs out there but this kind of thinking works for me and it is what I was taught.
I also bet that there are also some rules that some artists still don't wanna teach to the young and struggling artist. Not sure why this is? I remember I had a lot struggling to understand how you build depth with color back in the day. No one told me certain rules about it and it sure takes time to learn a lot of these rules.
Both learning them and understand them/
Simple Golden Ratio.
This quick picture shows where the placement should be concerning the golden ratio, placement of interest.
This one shows the direction of interest, pick one arrow.
Now this is just a suggestion of direction because from this ratio you want things to move or should I say point inwards you canvas. Understand?
Something pointing towards a certain direction should go from that golden ratio, this i why they place the head in portrait painting with direction to the side which is more opened.
You cannot have a head pointing outwards from the canvas placed in the middle of your canvas.
Maan this is difficult to describe.
I really should have made more pictures lol.
This third one shows what I talked about above, preferable placement of the figure during a portraitive placement. Exaggerated of course because portraiture are usually more squarish rectangle high position shaped.
This fourth shows bad placement
Now in these three I made some quick overpaints based on the golden ratio, u know I like this kind of golden ratio because it opens up for perspective.
remember to bend the rule though because sometimes it works better differently.
It's a powerful tool though to have in the back of your head.
ok I am just gonna post these here.
Perhaps if you have some questions we can have them after this.
lol I bet no one wants to read all of this, damn much rambling haha
btw what I did was just to open up the direction the vehicle is placed, this takes from the ratio dicsussed upon and places the objects inwards from the direction to where it points, right?
oh my I might get back and edit a little, hopefully the typing is not 100% bad.
keep up guys you sure are improving, especially you siiilon, soon you gonna teach us here in cgsociety. :)
10-05-2009, 08:30 PM
Dont know, if I get it.
Are these three overpaints based one of the arrows in this diagram.
So the first two are following the direction of arrow No.3 and the 3rd of No.4?
Is it that simple, or did I get something wrong?
10-06-2009, 09:54 AM
Vyse-soa: I gues it is as easy, but the problem is to put it into real workflow when you are not absolutely sure how the whole should look like. And on the top of all of that there are other rules like on this link (http://features.cgsociety.org/story_custom.php?story_id=3275&page=1) which might serve well together with this FAQ going on here.
Mattias: Thanks man so much, those images are worthy tousands words, though I need time to process this. One big question arose in my mind watching and thinking about this issue : I see you mostly putting the focal point (subject matter) in one of those cornes of golden mean rectangle, but I am also interrested about objects stretched across the whole canvas. How to view these? Let say it's a concept of that war machine or a creature, and not environment itself. I gues it's much harder then, to realize what is a bad design of that subject and what is simply a badly set camera view.
And about this overpaint (http://i34.tinypic.com/sffn89.jpg), it's not absolutely according to the golden mean, is it? Isn't it one of those cases when it's better bend the rule?
Btw, seeing this image (http://i36.tinypic.com/ligih.jpg) caused me almost fall of the chair xD
Well and now to a practice:
I now want to make some brainstorm here about things I've been thinking about previous day. I have to make some scarry concept, something disturbing, a nightmare, something you "Wouldn't Wish It Upon Your Worst Enemy!". That is, what things make this terrific impression? Here are few I've been thinking about :
-verticall composition - improving the sense of fear like standing agains something
-triangles in the design - impression of power, strength
-painting in low key value - dull and sad mood, we are affraid of darkness, aren't we?
-dull elements, especially in the background - the similar as above
-some high contrast in the right places - could result in a distrurbing attention
-rather cool color scheme - we are uncomfortable with cool feeling. Together with fear it is the reason why we have a chill.
-on a humanoid faces bottom-up lighting - this one isn't more like a rule than a suggestion to how important is the direction and nature of light source (matter of try and see)
-elements supporting the feel of sick or dead creature ( pale greeny skin, rotten teeth, sunken cheecks and such exposing muscles and bones )
-disturbing facial expression( emotional, less thinking stare - what is it thinking about? oh now I rather don't want to know.. )
-body language supported unknown but prolly malice intention (like enormous fear neighbouring with the absolute willing to defend/kill)
So I do want to explore how to develop and present my concept to achieve some kind of tension and unpredictability. I really don't want the cheap elements of horror : something with big teeth and claws runing towards camera with it's mouth full of slobbers - oh no!. I wan't to develop some kind of visual expressive vocabulary to perform concept with well overall control.
What do you guys think about a beauty vs horror? Does it support one another or compete? What will applying of golden mean principle do with horror scenery? Will it ruin the scarry impression, or will it just result in nicer but still horror piece?
I hope somebody will help me with this, I am going to have fun in the upcoming week with this concept. (and then back to something fairy and sweet xD )
I am going to bring some concepts elaborating on this issue to discuss more in particullar.
10-06-2009, 02:02 PM
Just adding to the conversation, those pictures above I put to the extreme but I think it is just easier to see it when pushed to the extreme.
Usually you don't have only a truck in the scene but rather you have a forest in the background maybe dark weather and rain coming in.
Don't think I should have put a rule to the ratio, it's just a means of work to put interesting balance into your work. In my case it usually is to add perspective, that's what I like most with painting. the possibility to put depth into it makes it so grand imo, makes us the creator.
I think it would be easier to make exercises, maybe post some more pictures or maybe I can make some and ask you what kind of composition that would work best?
siiilon, you are right about that overpaint, looking to the angle on the cannon and all though it for me would preferably. However in your case with your pictures I do believe you focused on the vehicle. Still though it could have opened up a little to the ratio.
Perhaps I could show a more subtle version. However there's always this thing that I think you sometimes have to choose between adding perspective or add depth with maybe color or tonal.
The constant choice makes it hard to teach this I believe.
You see photos all the time that put things in the middle to make focus, you gotta understand that something put in the middle really puts the thing paint in focus.
Perhaps that thing should be better put a little bit to the side.
It all depends on what more you have in the scene.
In the case of your vehicles siiilon. maybe some of them could also have more vehicles in the bakground. This makes it a more grand army.
There's so much to put into consideration.
I really don't think that deep but if you really wanna be good guys you have to put everything into consideration.
let me know what to do, if we should have an exercise?
vyse-soa, the ratio is just a tool. the arrows was jsut to show you prefered direction.
Sorry guys I am bad with teaching
10-06-2009, 02:06 PM
siiilon, btw the goldern rule doesn't have to be those corners but your vehicles rather suggested that looking at the direction they were pointing.
I looked at that link above, looked breifly at the first page because the others weren't working. I guess you call it Golden Rule. However the focal point he made in the description. it really can be placed anywhere on the ratio(rule), you know it all depends on the direction.
Snif I am bad with explanation.
See if I can do some more bad pics later.
This probably needs time though, add some more questions and I will try to answer. :)
10-06-2009, 02:38 PM
I am very thankfull to Mattias for this extraordinary effort and I am inviting anyone willing to take part in this process of exercise. Yes, I am going to do these exercises aimed to composition, and although those first 3 artilleries were just artillery studies, there was no intention to make them more interresting than references; now, when I came across those studies, I will use this material and really play with them to enhance composition. No details, just keeping the basics in mind try to apply the above mentioned composition rules. I have allready some ideas prepared and this evening I am posting several overpaints together with comments and questions.
Since this is my sketchbook, I would like to post some COW concept progression here, so I hope this won't mess this topic too much :) I will like to talk about composition and design in this concept too anyway, so I hope anyone willing will post suggestions, comments, questions, answers, overpaints, his/her own stuff to poit to, etc.
If there will be more people wanting to go through the upcomming exercises, I suggest making an isolated thread like "daily speedpainting" is (Although I see no problem been it here for now).
I think it would be easier to make exercises, maybe post some more pictures or maybe I can make some and ask you what kind of composition that would work best?
Yes please :D
The constant choice makes it hard to teach this I believe.
Don't fully understand what do you mean.
I looked at that link above, looked breifly at the first page because the others weren't working. I guess you call it Golden Rule. However the focal point he made in the description. it really can be placed anywhere on the ratio(rule), you know it all depends on the direction.
Sorry, but I really have no idea what you are talking about here again xD
Some additional thoughts:
There are other compositional tools:
rule of thirds
Would love to hear your thoughts on those :)
10-06-2009, 05:42 PM
With choice I mean that it is in the end up to you, how you want to do it.
The link was referral to that Philip Straub link you posted above.
ok then, how can you improve this composition?
And here's an example with small adjustments.
This first one, there's no open space in the direction to where he is looking.
Now, what you can do in this situation is to open the space a little, makes you ponder about what he is looking. It also opens up to the direction that he is looking at, you don't want your piece to get too crowded, or should I say stuffed.
Second one fixes the too filled composition, opened up to the left, gives the space I was talking about. Small adjustment.
Let me know what you think, hopefully these shows a little about the direction I posted about, above yesterday?
10-06-2009, 05:46 PM
Perhaps we could do another thread siiilon but I wanted this to be short aswell.
I hope it doesn't mess up your sketchbook way too much?
let me know what you think
10-06-2009, 06:43 PM
We could make another thread for this if there would be at least one another volunteer for this "composition class". You're not messing my sketchbook with this, I consider my sketchbook as a place to discuss art so visually as in words - so it's still the same, even more, this thread has never been so busy, I appreciate it a lot :)
Here is my first attempt, I overdid it a bit, but I am looking forward to your insight.
I am following with another images ...
NR43: I believe that this image (http://i35.tinypic.com/nq4eqh.jpg) describes the rule of thirds, just without unnecessary lines, but the essence is there I think. As for the color, value and other elements of composition, I hope we can get there one by one. :)
10-06-2009, 07:09 PM
Here is another one, these overlaping objects serves well. Perhaps not these mine, but I starting to feel their potential.
10-06-2009, 07:55 PM
Hey siiilon the first attempt is perfect.
The second one I can show you here, you want the action to get back into your canvas, not pointing outside.
the first one above fixes the composition with a big change
This second one changes the picture with a small fix, to get action back into the canvas. I guess I am talking about direction. Sorry if I don't make sense, usually I keep talking about a lot of things. Happens unfortunately in real life sometimes aswell. lol
I like you siiilon, usually people you pm with don't respond and don't answer you but you have really been giving me good feedback aswell here in cgsociety and my blog when I had comments on.
keep up the good work. :)
ok I will be back tomorrow again.
10-06-2009, 08:22 PM
That's wonderfull Mattias, this tight communication, I feel again learning something. Not meantioning how fascinating this composition starting to be (so as the perspective started been lately). I will keep posting composition sketches until I get my head around it (at least to get rid of the most horrible mistakes xD ). Thank you for your constant effort.
Here is another one, I tried to ballance it, but I think I fill it too much. But anyway, I will rather post 20 attempts instead of 2 to keep having enough material to talk about.
Well, and now to my concept, som scarry shit :) ...
10-07-2009, 06:08 AM
what a busy thread lately,
interesting to follow the conversation going on here :)
Yep, defenitely interesting stuff, but maybe a new thread with an appropriate title (something with the word composition in it) will make it possible to get more people involved, I think.
Just my 2 cents.
edit: if you guys decide to open up a new thread on composition, can you post the link to it here plase? I'm following this thread through my subscriptions list mainly...
the composition in the sketch with the figure gesture on white background can also be improved without changing the pose completely.
Make the character look to the left, bend the torso and arms a bit. Then add negative space to the left (as you mentioned).
Only saying this because there was a certain elegance to the first gesture, which was totally lost in the 2nd figure.
What do you think?
tricky one, the one with the 3 artillery trucks.
all the barrels point from left to right, which is the natural flow of the eyes of every viewer already. I think the detail on the middle one isn't enough to pull the eye back? Maybe a bit less detail on the one on the right? Blurring it a bit will also increase DOF... You'll have to see what works best.
10-07-2009, 08:30 AM
Composition Class (http://forums.cgsociety.org/showthread.php?f=271&t=813865) has been opened, please anyone willing to participate DO THAT! Lets see you there my friends.
10-07-2009, 10:06 PM
Okay, here's the first wip for the upcomming cow, for now it's just shape study in move.
I will follow with more poses, head detail and then the final composition. Damn, it's pretty hard doing both competition and those composition exercises, I hope I can utilize it in this COW, to kinda see it in practice. Well, we'll see, won't we? :)
10-08-2009, 07:48 PM
Awesome sketch my maan.
Damn you are getting really good. :)
10-08-2009, 09:58 PM
Top notch stuff Sillion, your progressing really fast and your studies are working really well and will pay off, lookin forward to more!!!:)
10-08-2009, 10:09 PM
Thank you guys ^^
Here is the progression, the time is short and I hope to finnish it on time
Don't even have the time for composition exercises right now :(
10-08-2009, 11:58 PM
And some basic ortho view, not happy with it, but I have like another day to think about changes before going to render. We'll see.
The front view simply showed that the proportions are not working according to my former idea, and on top of all, this one looks too much like a "deathclaw" which really wasn't intention. Anyway, I rather not finish the render enough, but rather been satisfied with the body, now I am not.
10-10-2009, 08:59 PM
Here's and update, there are few things to fix and maybe som visual description, I'll see.
Man if you keep progressing at this rate, you're gonna be kicking some serious ass soon :D
Just out of curiousity, how long have you spent on this character all in all, you think?
10-11-2009, 06:31 AM
Nice character design and painting.
Love how you're handling the colours and textures. keep up the great work!
10-11-2009, 09:50 AM
I am not sure you want a comment on this piece, is it for a contest maybe?
In these kind of cases when you building a character, especially in caves you want the background to differ from the character. Be careful with too much light like that over his head, all the attention goes above the head.
made a quick overpaint, I hope it is ok?
10-11-2009, 11:07 AM
NR43: Thank you. I can't say you how many hours I spent on this one, cca 5 days I spent researching and sketching and tweaking. The last update took me maybe one third of a day or so. But I feel like I could spend three months tweaking only the concept itself to push it where I actually want. I hope I can rework it someday in the future. But to answer you better, I think I spent all week thinking about it.
Blindmouse: Thank you :)
Matthew-S: Exactly dude, and you caught it on time, I can make today all the tweaks I wanted and few those you pointed to. And I would like to say again to everyone watching this thread, that the criticism is something I can't value enought, so I thank you Mattias and anyone who shared his/her insight.
And now some conclusion before I start applying those changes. It's bullshit to skip some itterations in concepting, it can only go wrong if you try to avoid something important. I am changing my workflow from the most laziest in da world to more and more methodical one. And it pays off. First, I went into textures too soon, that made my painting very stiff too soon - make yourself comfortable in the painting, keep having controll over it and only once you have the soul of the painting on canvas, that is the time to bring there some textures, to enhance some flow, to blur something, to enhance contrast and blah blah. Marko Djurdjevic once said ( I don't know if this is his original quote, or he heard it from someone else, but that's really not important ) : "Attaching yourself to a piece of art or a single detail breeds stagnation. A good artist must always be able to destroy his own creation and use it as a foundation for something entirely new." I wont lie you, I hate critique on the first spot, but I love it later. No matter what you say about my images it can only serves me well if I can use it wisely. So, after cooling down :), I am going to embrace the changes, let's see how it end up. I will post the final this evening.
CU my friends!
10-11-2009, 11:48 AM
Ahh **** I was writing something here and it all got lost because I touched a key, damn.
I hate that shit.
Anyway this will be shorter....
Follow what works best for you siiilon. Kill your darlings can and have its dangers too. You know I usuallly keep changing a lot and now I need mileage to not change too much, my one hour rule as you know about haha.
Usually I don't like critique because it is so much to take into consideration, like style and knowing what the artist himself wants.
I gave feedback knowing to that we had talks about composition.
Remember however with your character what kind of situation your character is in? what did he do before he entered the cave? What is he looking for in the cave? or is it his home?
I didn't think like that way back because I just wanted to paint but I think thinking like that can and will boost your idea, whether it is for the good or the bad. :)
I have been attending a course in Italian language and the teacher told me, -" now Matthew don't just say the words out loud, think of the situation you are in and what you are saying".
Kind of was pretty amazing because he started making these kind similarities to art I believe, he talked about memorizing words and such to be able to learn the language better.
ok ok better go fix the dishes. :)
keep up and remember it's not a bad idea with your character, I just pointed out what could be improved.
I hope it is ok?
10-11-2009, 03:39 PM
Matthew-S: Thanks for you comments, just to let you know, I enjoy that concepting part more than actual painting, to make some story/background for the character I am creating is .. simply I love it. :)
And here is the final, I am not happy with the result again, it looks like not me, hmm. Anyway, I am looking forward to a "Circle of life" competition. I hope to be much looser creating it, 'cause I really didn't like the stiff workflow of this COW's or previous IDW's rendering. But, I think it's inevitable to be stiff here and there, anywhere I meet my weaknesses, right? But what I really enjoyed is the 5 days I spent concepting before went to rendering. That was fuuuuuun :) I hope to learn to render enough to get rid of this stiff workflow, sigh
C.O.W. # 157 -- Wouldn't Wish It On My Wost Enemy
Everyone knows the saying, that you must face your fears. But only face to face with NIA you realize absurdness of this statement. In many languages its name means a synonym to an insane fear lurking in the subconsciousness of everyone. NIA is an artist and its brush is its ability to manipulate fear. Although no one living saw this "thing", no one wants to become one of NIA's masterpieces, wretched victims of his passionate sadism.
10-11-2009, 05:38 PM
Much more like a whole now, nice rendering too. :)
looking forward to the circle of life theme. :)
I Still am in rough sketch mode for that theme, you have any ideas for it?
10-12-2009, 08:56 PM
Well, my first one, it's huge fun, I am going to keep every sketch totally different than the previous one, just to explore before stick to something. My idea is to use the power of the volcano as a lifegiving force, whether it is crater, or a ring of volcanos, or a huge volcanic cloud in that shape, whathever reminds it. This composition doesn't shows this that much, but I can't create before understand. I realized I don't need to have so much saturated colors, hmm.
10-12-2009, 10:31 PM
Another one, less happy, but looks more like a concept than a study :D
10-14-2009, 05:30 PM
oh noez, my laptop is broken, these are the last on this computer :(
I hope I could solve this soon, but I pretty doubt it is gonna be sooner than a month, so in the upcomming days I'll post only pencils, if any :(
Here are the last thumbs I did with mouse before my darling passed out, so this competition will continue without me. Anyway, it's good to take a break and lift a pencil for a while.
10-14-2009, 06:01 PM
oh shit that's odd!? Sijun is cursed lol
u know the last contest my laptop screwed up really bad, kept rebooting but someone told me it was because of the fan and cpu so now I place the buggar on a book lol.
Re-installed before I knew that though. :wip:
10-29-2009, 09:58 PM
I am posting some quick redrawings of Aivazovski's paintings. Nothing special but I could keep this thread alive. Aivazovski is genious about painting seas, damn, simply amazing.
11-04-2009, 07:38 AM
Ok, I thought I post something digital, well, not yet. This time only some pencil scraps.
great to see you posting traditional work as well!
11-05-2009, 10:11 PM
NR43: I should do more of these, I know.
And now a long lasting boring study of a head :(
11-09-2009, 03:22 PM
Hey siiilon, i really enjoy looking at your pencil work, your strokes and values leave much to the imagination. There is a wonderful looseness and mood to your pencil drawings. I would like to see more of your digital work maintain this same flow and feel...but i understand its hard to translate that. The black/white studies are great and your control of the digital medium is coming along nicely. Keep up the good solid work here buddy.
11-11-2009, 05:17 PM
Agreed, lovely sketches, and the volcano speeds are great too, nice and dynamic, very intersting to look at even at as a speedpaint, keep it up!
11-13-2009, 06:27 PM
Thank you very much guys, I appreciate it :)
Faces, faces, faces ..., that's what I am doing these days. Did few changes when I saw it today, damn, it's scarry seeing my work after a while and spotting how ugly it is, ow my ...
12-31-2009, 04:12 PM
Hello everybody, I wish you the best in the upcoming year!
Long time no update, here is some antistress scribbling, most of which are the result of testing new brushes. I hope I will post more soon again. CU!
01-01-2010, 10:16 PM
Another quickies plus two portrait attempts. That was meant to be a Christmas gift for my nice siblings :) Ah, it sucks, I wish I could make it better for them. As for the quickies, their intention is the value + color study + brushwork. I would like to get rid of useless brushes and sort usefull ones while learning to use them properly. I should do these for a while to build some routine and then get back to some more reasonable study - human form and such, but this time in color. CU all!
My handling of values sucks horribly, I should focus on this more now to get over it a bit. Here as an example is original speedie and the next one is adjusted to cover whole value range. It's embarrassing :P
And the portraits, my siblings are much nicer in real :P
Heh, except of me, I am the last guy on the left - definitely nicer on the picture xD
Ok, cu all
awesome portraits in the last post!
Best wishes for 2010!
01-04-2010, 09:52 AM
Great to see ya back around Sillion, some great portrait work there if you ask me, and your values are looking solid!
Your skintones in particular are improving!
Happy New Year and keep up the great work in 10.
01-04-2010, 09:21 PM
Hey bud, happy new year to you! Lovely ladies from the last few posts....you captured great emotion from them for quickies lol. Those portraits rock man! Seriously, i think your values are getting better and better. Maybe the subject matter you choose doesn't highlight your progress...but it is getting better. Most of these are quick studies but i think if you put everything together...and execute a finished-quality piece...you will see results. I always enjoy your work and enthusiam to grow artistically...keep pushing yourself.
01-05-2010, 10:13 PM
Outlawstar8489, NR43: Thank you guys, you are always so kind to me, I don't deserve it.
Rabid1 : and you my fried always know what to say to make me feel better, I am eternally thankful for this. I am looking forward to see your updates :)
Well, the quickies suggested my weaknesses I would like to work on. Besides poor draftmanship and perspective I would like to focus on value studies now, no longer pure grayscale, but in color this time. I will keep these very rough because I would really like to focus on light mainly. I will leave the draftmanship practice for pencil. This way I believe I could leave the unnecessary. For this purpose I made a new color picker for Photoshop, if somebody is interrested please PM me. It works a way better for me than the Photoshop's default color picker.
01-06-2010, 02:38 PM
and another batch ...
01-06-2010, 03:45 PM
hi Siiilon, about last update, is looking good but
(maybe is on pourpose) what i see is a lack of contrast and definition wich ends in a more planar and less volumetrics form...this is a thing that constanly happends to me also but i try to correct as well:shrug: . My suggestion would be to use a more rich spectrum of shadding and hues as well...more shadding changes for better representation of the volumen, and more use of gama of hues for more interests and life in the paitings.
In the portrait of the woman at the middle this is very noticeably, it lacks of volume and the highlighted portion of the face practicaly has just one value/colour, where could be 5 more or less. try to use all the shadding gama from very dark to very bright (even in little amount)
Just a thing to keep in mind i think.
And by the way the portrait of you with the woman is very cool, i like the contrast and the illumination a lot on that one, though the color is practicaly monochrome(what about some pinks, purples, yellows, green and blues for the shadows etc?...try to use the color temperature teory for shadding with colors)
Sorry if this wasn´t the thipical "great advance on last ones!!", but i feel i have the obligation to try to help with my point of view. As well the critics and suggestions of you and others from this forum were crucial for my learning process.
good year man!!!
Edit: I did an overpaint and a comparisson just to illustrate what i mean. This overpaint is not better than the original and not pretend to correct the original, in fact would need a lot more work.
01-08-2010, 08:41 AM
I think thats some great advice, however I think there is something to be said for 2 to 3 value studies also, particularly if the goad is quick studies, and there is also something to be said for over-doing it with the added hues, however it is still good advice that is crucial but can be hard to realistically implement, I have trouble with this myself.
On another note, I think the main strength of these latest studies, is the sense of light, how the light interacts with the darker/shadier portions, it works really well, this can make or break a picture, you simple choice of the base light and dark colors, and youve chosen very well here, your color picker sounds interesting, can I assume though that you dont use it for value studies, as of course that would destroy the purpose, dont worry, just asking nothing aggressive here, and also, how do you go about picking your color pallete, do you have any process?
Personally I like to take time out before diving into a piece do ship up a color pallete of general values based on what I see, get down the basic colors based on my pallete and then let them evolve, as it can be very hard to pick the exact value your looking for until the entire spectrum of what you see is on the canvas, if only in crude form, as its hard to truly let yourself see a value until you allow your self to see the surrounding ones, do to colors effect on color, whew!
Anyway to sum up, "nice advance on the last one" XDXDXD
01-09-2010, 11:45 PM
Outlawstar8489: Thank you my friend for the effort to help me with this, I appreciate it.
Well, my intention was to study color/light, but while I have a big trouble with human faces, I was simply overwhelmed with lots of issues I can't handle right now. Whenever I felt been lost I stopped and started another one with something new in mind. It's all a matter of mileage since I started with full color just recently - we'll see what's gonna change after some time. Let's do plenty of these while I enjoy it, and I do, especially women's faces.
JMART: You said it nicely, yes. Though these quickies look pretty bad, and they really do, their intention is the practice. Whenever I do something more finished, there won't be any excuse for not putting enough effort into details and stuff.
"can I assume though that you dont use it for value studies, as of course that would destroy the purpose, dont worry, just asking nothing aggressive here, and also, how do you go about picking your color pallete, do you have any process?"
Well, actually, no, I haven't any process. LOL Whatever I would say here is a pure theory, let the images talk themselves so that they show the progress without my defenses. Using my colorpicker is making my color choices only quicker, not easier.
In truth I have the feeling I am again getting worse seeing the "progress" of last few pages of my sketchbook.
The primary reason is probably that I exited my comfort zone. Anyway, let's see where I could go with the new strategy.
Thank you my friends again for your thoughts.
01-10-2010, 02:24 AM
This last two have a lot of force. The first one has a great, rich, vivid feeling, the contrasts between colors are beatiful and complemtary with eachother and the expression on the girl and the technique of rough brush strokes just make sense.
In the last one what i like is the zero overwork, and the spontaneous brushstrokes as well...the colour palette on the face is very nice and smooth and makes a good contrst with the dark of the hair.
And all of this supported by a well constructed drawing behind the paint.
JMART: You said it nicely, yes. Though these quickies look pretty bad, and they really do, their intention is the practice. Whenever I do something more finished, there won't be any excuse for not putting enough effort into details and stuff.
Naahh, they dont look bad at all, and i know they were quickly, in fact in my thread you can see this kind of quick sketches for practice as well. I just wanted to illustrate some things and get a little excited about it, but that was because the base drawing was already there and was solid and the subject was interesting also.
Cheers and i´d like a lot to see more in the style of these lasts ones, i think they are great, powerfull stuff mate!
01-10-2010, 05:02 PM
Outlawstar8489, JMART: Sorry guys, I did exchange responses for you in the previous post, clumsy me :)
And now something different, not so quick, neither a portrait, but the same category more or less. But this image doesn't show so much that the hues or proportions are incorrect, and they are, heh, that's the comfort zone I was talking about, the people are way harder because we know when smth is wrong.
Like the elephant. They are really beautiful creatures and you've portrayed this one well (okok some diffs with the ref, but that's ok... it still stands on its own)
It's nice to see so much activity here... that pumps me up and makes me want to work more too. Cheers!
01-23-2010, 08:54 PM
NR43: thank you dude!
Here are the quickies for today :
01-23-2010, 09:01 PM
Hey man - lovely studies.
A quick note would be to focus more on still lifes rather than photo copies - as they will teach you much more :)
01-24-2010, 12:21 PM
Very nice, really great colors again, I actually just was about to post a speedie of a car myself, did you find it as fun to do as I did? Its very satisfying, great work on the kid aswell, real sense of light in the piece!
07-30-2010, 10:39 AM
Outlawstar8489, Vatsel : Thank you my friend for your encouragement and advices, you're doing well yourself ;)
And hello everybody, I am back again and posting this is going to be huge fun again, let me make here a rather big image dump. First will be the series of pencil sketches ..
07-30-2010, 10:40 AM
another pencils ...
07-30-2010, 11:23 AM
and here goe pen sketching, I fell in love with it ..
07-30-2010, 11:27 AM
and here are markers, I love them too, pity I didn't try them sooner :)
and much more to come, cu all
08-04-2010, 11:42 AM
I frikn love using pen 2, its so different and challenging, youve done a great job here with your anatomy work, very quick, yet converying the correct information, very nicely done, and the marker work is lovely, look forward to seeing you post more again!^_^
08-05-2010, 10:47 AM
Outlawstar8489 : Thank you buddy, I will be posting more now and mostly anatomy.
Another ones, this time graphite stick :
08-06-2010, 03:30 PM
Another ones. Right now I am too much fighting with pastel, but looking forward to learn to handle it well. It's fun either (and pretty dirty :D )
graphite stick ..
and my very own moleskine :))
08-08-2010, 08:33 PM
Here we go, another figures from photo ( pastel, between 5 and 15 minutes each )
Nice marker/pen sketches.
The pastels have a nice flow and your approach of shapes gives a really nice feel to them.
Try to work towards a focal point a bit more, like you did with the first one.
Some crisp lines -sparingly added in the last phase of the drawing- may help to emphasize certain areas in addition with the background/foreground contrasting values.
08-09-2010, 11:48 PM
Yo Siiilon! welcome back and great updates. You are handling those pastels sweetly... its so nice to see these anatomy and life drawings from ya. :thumbsup:
Hey, really love the pastels. :)
I sent you an e-mail, thanks again.
08-11-2010, 11:12 PM
NR43: Exactly, I will have to think more and more compositionally and will try to keep that in mind, thank you buddy for stopping by and offering some advice :)
Rabid1: Thank you dude, anatomy is going to be my second name during upcoming months :)
God-Of-Zilla: Thank you my friend for stopping by and leaving good word, I appreciate it so much. (I got you email, thanks) :)
And now my probably very first speedpaint. I would love to keep doing these, but I have to be really careful not to loose the track of what's the purpose.
08-12-2010, 01:42 PM
and another pastel figures today ...
I really enjoy your pastels, truly awesome. Simplification exactly where there needs to be, keep up the good work. :)
08-13-2010, 02:51 PM
Beautiful pastels in your latest post................really wonderful work, all the right information conveyed in all the right places!!
08-15-2010, 03:40 PM
Wow....those pastels are absolutely amazing!!! You gotta keep posting more. :)
08-15-2010, 08:33 PM
God-Of-Zilla, Outlawstar8489, danielh68 : thank you so much guys, you are so nice ^^
Here some more, only for you ..
08-17-2010, 12:36 AM
Wow dude that's a very unique and awesome way of doing charcoals. I tried to do them on brown paper too and using both white and black was too complicated for me. Also, it's a good thing you're dedicated enough to scan your traditional stuff. Keep up the good work!
08-19-2010, 12:47 PM
isso09: Thank you dude, you're doing good work yourself ;)
pastel portrait from photo :
watercolor portrait from life :
and some more pastel figures :
note: these dark on light are so unforgiving comparing light on dark in pastel. I have to practice shapes more and so not need to correct so much.
08-19-2010, 06:12 PM
today's bunch of pastels ...
08-20-2010, 01:20 AM
Your color choice and sense of light is comng on leaps and bounds....really great improvements!!
08-22-2010, 10:30 PM
Outlawstar8489: thank you my friend, I hope it's true.
here's a little bit corrected version of previous speedpaint and a new one, I try to make the minimalistic view, not so much within one shot. It's tough :(
Yes, it's tough, but that's not gonna stop us, is it? :D
Keep going mate!
08-25-2010, 06:47 PM
NR43 : exactly dude, as you say ;)
some pastels :
and some speedie :
The less I touch it, the better it goes ..
08-25-2010, 08:08 PM
hi:d i like your pastels,they are really nice....keep on going with sketches like these
08-25-2010, 11:30 PM
I just messed with pastels for the first time in mixed media in college, and basically told the instructor that I never wanted to use them again.
NOW YOU ARE MAKING ME SECOND GUESS MYSELF!
Great job on the pastels, but how do you control the mess? I learned last night to keep them the heck away from my computer. LOL Pastel chalk and electronics do not mix.
Maybe an easel and drawing board is the answer?
08-26-2010, 05:37 PM
flaviu95: Thank you very much, I will :)
BenjaminL: Well, you have to get use to that mess - it's part of the beauty of pastel :) . No really, it's about simplicity : no details, not many values, not many layers. Just have one chalk for light and one for dark and use as much of the midtone of the paper itself as possible. Use side of the chalk and apply it very gently. Try to make the figure to hold together and don't use very dark and very light chalks. Keep the values of the figure together and don't render too much, just block in the shape as you see it. Work slowly but don't detail. There is so much that could be put within 10 minutes!
I am sure, if you like the medium you'll find the way to handle it. Simplicity over all and you'll fall in love with this media, good luck ;)
I am just the the beginner on this, every pic teaches me so much new. And I don't follow the rules I just mentioned, I just have them in the back of my mind and try to listen to them more and more.
You can see me using both extremes here and it breaks readability of these, but sometimes you go out of chalk and use what you've got ;)
CU all !
08-30-2010, 01:28 AM
09-02-2010, 05:39 PM
soundwav: thank you :)
09-06-2010, 10:55 AM
.. another series of pastels ..
09-07-2010, 06:52 AM
Very very good studies on figures with pastel. Good execution on the medium Siiilon :applause:
09-07-2010, 05:39 PM
ltken84: thank you pal, I am very happy you like it ^^
There is so much one can learn from these, even it might feel like cleaning chimney, but the learning of little/big things keeps going and every time there is something new to struggle with.
another series with graphite
and another pastel
09-15-2010, 07:24 PM
another bunch of pastels ...
09-16-2010, 08:13 AM
Speedies are not going so well, but I will keep at it until some breakthrough.
11-02-2010, 12:24 PM
Heh, long time no post, I have to correct it ...
11-02-2010, 02:23 PM
Siiilon great updates with those pastels...and all the anatomy work is really wonderful. Are these all from life studies?
11-02-2010, 02:26 PM
Thanks dude! :)
Nope, it's from photos. I'd like to arrange live figure sessions, but it's a bit complicated in here. But it's on my todo list ;)
11-02-2010, 02:45 PM
Still they look fantastic and have a real life feeling to them.
11-09-2010, 09:44 AM
Rabid1: thank you for those nice words. I like your sketchbook very much and maybe this kind of anatomy practice could be as pleasing to you as it is for me (I read it in your sb that you're thinking about it). Really worthy to try.
For the sake of encouragement I am posting my very first two pictures using this technique I did in july this year. I leave the conclusion to yourself and anyone watching this thread ;)
And here is a common update ...
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