praetorian
05-28-2008, 12:41 PM
Hi !
By default mayaMR looks fro shaders in it's install directory, you don't even have to explicitly link new shaders through .rayrc file.
Is there any way to point maya to autoload shaders from a different dir? I'd also like to do this by Maya.env file, or maya.rayrc file
We have a bunch of renderfarm nodes, and it would be easier if they get shaders from single netowrk location. (We already do this with mel scripts - each instalation of maya is configured with single Maya.env and userSetup.mel files)
cheers
By default mayaMR looks fro shaders in it's install directory, you don't even have to explicitly link new shaders through .rayrc file.
Is there any way to point maya to autoload shaders from a different dir? I'd also like to do this by Maya.env file, or maya.rayrc file
We have a bunch of renderfarm nodes, and it would be easier if they get shaders from single netowrk location. (We already do this with mel scripts - each instalation of maya is configured with single Maya.env and userSetup.mel files)
cheers
