View Full Version : Camera tracking and CG integration experiment.

05-27-2008, 07:51 PM
Well, I was a bit bored and since I got myself a HD camera especialy for this stuff, I thought I'd give it a try. So I opened up an old car model (Yeah, I know it sux, but anyway :) ) and started messing with the shaders. Luky I was just testing out node joe and I found it pretty soon to be indispensable in 3dmax. The camera tracking was done in SythEyes.
Software used :
-sytheyes for camera tracking
-3d max for modeling and placement
-photoshop for textures
-v-ray for render
-NodeJoe for materials workflow
-AfterFx for final touches

The small film can be foud here:

http://www.aurelm.com/upload/honda/thumb.jpg (http://www.aurelm.com/upload/honda/honda.avi)

05-27-2008, 08:06 PM
I haven't posted here in a while so I don't know if it's still needed but here is the wireframe. And a printscreen of the materials used.


05-27-2008, 10:16 PM
good job with the shaders and composite :thumbsup: one minor crit...the tires look like they're not planted on the ground. just a bit. i think. now make it explode! \o/

05-28-2008, 06:58 AM
That's awesome dude! Shaders are crazy, dust looks awesome. I just didn't like the door handles all that much, guess the other stuff is too good. Cam match looks perfect. How did you do the reflections?

05-28-2008, 09:39 PM
phenomenal.....you should be less modest. This is a great shot. If your not employed right now, this should get you a job. Throw in a breakdown, and its flawless...by the way your tires are fine.

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05-28-2008, 09:39 PM
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