View Full Version : Girly... Dirty Uniform..(WIP)
Mysen 05-19-2003, 08:59 PM Hi guys.. I'm new here. blah blah blah :)
Anyways.. Just thought I would post this WIP.
Its for a project that myself and a couple other guys are working on.
There is going to be a head-dress on the girl of some sort. and also some buttons, decorations etc.
What do you think so far?
http://www.innersaga.com/temp/girl1.jpg
and here is a wireframe.
http://www.innersaga.com/temp/girl1_wire.jpg
p.s. dont worry.. she WILL have eyeballs and stuff one day :)
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maje3d
05-19-2003, 09:39 PM
Not bad. The head looks a little large for the body, but asides from that, the texturing on the clothes looks very realistic. The body itself looks very well modeled, though you might want to fix the arms near the shoulders. The cloth doesn't really stand out there and it seems kind of strange. Also, that tunic button doesn' seem to be all that metallic. I'd try fixing that. Overall, though, not bad.
Mysen
05-19-2003, 09:47 PM
:beer: thanks for th reply man.
yeah the button is untextured and a placeholder for now. I have other things in mind for that.
I still need to do eyes, buttons.. her costume decrations. the detialing and wrinkes on her arms etc.
Thanks for your reply.. Helpes remind me of the stuff I still need to finish.. *sigh* :)
blindsleeper
05-19-2003, 09:47 PM
looks like youv'e got some modelling issues around the upper portion of the breasts
Mysen
05-19-2003, 10:12 PM
looks like youv'e got some modelling issues around the upper portion of the breasts
if your gonna say stuff. you should at least point out where? and for what?
i mean.. right now it tells me nothinh, but that maybe you have never looked at breasts before in your life..
If there is an issue.. tell me what it is. Its like saying.. hey you missed a spot in that painting and never tell the painter where.
blindsleeper
05-19-2003, 11:54 PM
I meant here, looks like you either have some tris ngons or some unwelded verts
Mysen
05-20-2003, 01:22 AM
OH.. yeha.. that.. that is just what happened when i did the Geometric Apprcimation in XSI. yeah it does that sometimes.
thanks for pointing it out though.. perhaps i can refine the low res version better
.tenic.
05-20-2003, 02:00 AM
Just a suggestion, but you should watch all those poly.
try to keep only quads. Because you gonna have some bad surprises when you animate it. All the "more than 5pts poly" are gonna give you weird results, and has I see on the wire frame picture, there is a lot of them.
:D
Mysen
05-20-2003, 03:08 AM
yeah.. again.. those happen in the approximation. i will need to clean up the low res
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