View Full Version : character: mapping
Hello. I want to mapping this character. And I donīt know how I can do it.
It will be render with brazil. Have I use a "multi-sub" material?? have this material be into "brazil utilities" material? have I to aply a "UVW map" modifier to the character? after or before the "meshsmooth" modifier? If I use into materials bitmap images, how can I put it in the correct position???
Iīm lost!!!
thanks to all.
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EricChadwick
05-20-2003, 02:50 PM
It sounds to me like you haven't done any of the program tutorials. Use those first, become familiar with how the prgram works, then ask questions.
This might be good reading too.
"How to Ask Questions the Smart Way"
http://www.catb.org/~esr/faqs/smart-questions.html
well... I think that it sounds like I have a problem, and yes, I have done a lot of program tutorials and I didnīt find my problem. I know what iīm saying and where is the problem. And I know what are the accept/not accept questions in the forum and I really have a problem and I would like that somebody helps me. Iīm spanish and understand english is so dificult to me and for me is easier to see the tutorials than ask people about problems, but i really need help. If you donīt want to help me it will be better if you forguet me beacause i need help and I donīt know what can i do.
escuse me, this words are hard words and Iīm sure that nobody will like it. sorry
bye
EricChadwick
05-20-2003, 10:58 PM
Well, I'll try and help then.
If you want anything other than a solid color or a procedural texture, then you will need UVW coordinates. The tutorials and manual make this pretty clear. Bitmaps require UVs.
If you want to use different Diffuse bitmaps for different parts of the body, then you can use a Multi/Sub-Object material. If you want just one Diffuse bitmap for the whole body, then you don't need a Multi/S-O. Also in the manual.
UVs are easier if applied before MeshSmooth, less vertices to adjust.
Your English is fine, no problem there. I am merely suggesting a better method to get answers to your very basic questions. Please don't take it personal.
Research is the key. Go through all the 3ds max tutorials. Read the manual.
I want to say "Iīm sorry" another time, because my words were some rudes. The problem is that iīm search for the solution and i canīt find it!!! :surprised well, i have a few questions that iīm sure arenīt into tutorials. I will explain it in some points for a better understand:
I have this model in one piece. and It is mapped with a few bitmaps. If there a lot of bitmaps
1.- ŋ have I to use a unwrapUVW ?
2.- ŋhow can I adjust the bitmaps if only can be added one "unwrapUVW" modifier?
3.- ŋhave the model be in diferent meshes?
If the solution is into the tutorials, I have a problem of comprension because I have do all that i readed about mapping, "multi/sub" materials and I canīt obtain nothing. thereīs something that i have to do bad and i need help about it.
I have do this actions:
1.- I create this character
2.- I made a texture for the head (a planar face) and a texture for the body (this last only to test mapping the character)
3.- I have selected inside "edit mesh" modifier the polygons for the head and I have applyed the face material from the "multi/sub" material
4.- I have done the same with the remainder of the body
5.- Now i have a head with the eyes on the ear and the nose on the cogote!!!
6.- I tryied to rotete the bitmap, adjust with the bitmap parameters, aply "UVW map" , and i donīt obtain nothing
If the solution is in the tutorials tell me but if you want you would like to tell me what is the best road where i can to "walk"
ŋ unwrapUVW with one big bitmap? ŋ or map it with multi/sub material and how can i adjust the diferent bitmap materials in the correct position?
If i asked somethin that are into tutorials iīm sorry but i have read a lot of diferents pages and i have searched in the web and i donīt find whereīs the problem. and i see it so dificult with the poor information that iīve find.
really thanks to all.
EricChadwick
05-21-2003, 03:44 AM
It sounds to me like you have some confusion about how materials and texture coordinates work in 3ds max. If you haven't already done these, I suggest following the tutorials that come with 3ds max. Specifically the "Introduction to Materials and Mapping," and "Using New Materials and Rendering Tools."
Once you've read and completed these, most of your questions will be answered.
I will do this tutorials. but if my problem donīt disapear i will follow you and eat your brain!!!! :wip: itīs only a joke :thumbsup: jejeje
bye
well well well... i have working on it :bounce: I have read and do the tutorials that you tell me. really i knew the solution (i think). this have an explanation: my method of learning is so... bad, very bad!! I have learning about 3ds max since few years ago, but always Iīm "trying" things like "what will happen if I modify this litle number??" and trying to understanding all with my own conclusions. this method gives me a big confusion and stress because i canīt understand whereīs the problem and I finish to abandon 3ds max for a few months. this time i have done the tutorials even the things i have clear.
So, with the alien i have done one thing. In the tutorials nobody says "how to mapping the boba_buīs character" jejeje (but it would be cool :applause: ) jeje... well, so i aplyied uvwmap planar with the same size of the character before the meshsmooth modifier. and then i aplyied with a multi/sub material the diferent submaterials on the diferent parts of the body (aplying the materials inside the "edit mesh" modifier selecting the polygons to texture and changing thir IDīs like the id material). Then i have modified the offset and the tile of the bitmaps in their respective coordinates.
This gave me an "optimum" result. If things that i have done are correct i can say that I knew the method in the past. If the method are not correct I will keep a respectful silence.:rolleyes: jejejejeje.
well, if is correct you can give me some tips about mapping a character like if is better mapping in one the texture for all body than mapping the head in other texture, or arms and legs.... i think that you know what iīm saying.
my english can be fine but, write this post take me a lot of time!!! jejeje
thanks, bye.
EricChadwick
05-21-2003, 03:38 PM
Glad to hear you finally read the official tutorials. Makes a big difference doesn't it?
Here's a tutorial about texturing a character with one bitmap:
http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000350.html?00013
well, the last days i have working in the character. Now I know how to apply bitmaps. But I dontīt know whatīs the better method. What do you recomend me? uvwmap with a plane or cilindrical or "skinwrap" (i donīt remember the exactly name)??? with one map for all character or two maps (one for frontal side and one for back side)??
Other question. If i want to aply a brazil map (adv. brazil) and I want to apply a multi/sub material. what have i do? I think that I have to apply to character "brazil utilities" map and inside this one a "multi/sub" with all sub-maps like a "brazil adv"
is that correct?
thanks, thanks, thanks
EricChadwick
05-27-2003, 03:15 PM
Best way to map a character is to do it so that you avoid all stretching. That is the challenge. Other than that, how you divide the maps is something you learn by doing. You will find what is most comfortable for you. Some people divide their models into many maps... one for the face, one for the hair, one for the ear, one for the hand, etc. Others combine the whole figure into one map.
I have not used Brazil. I would be surprised if they did not have extensive tutorials. Also I believe once you've registered you get extensive free support. Maybe a dedicated splutterfish forum too.
I have done a full body bitmap and others with head body arms and legs. And my question is what is the most recomendable uvwmap mod. a plane? sphere? skinwrap? but i think that i going to do the character in some elements (head, torso, arms, legs) and link all them after Iīm going to do this because the character will not be nude. He will have got heīs cloth and hgeīs boots and heīs accesories. All of them with their respectly map. I think "to doing things" is the way to learn too. All that i have learned were do throug this way.
Brazil havenīt got an extense tutorial. Only some exercices, but I know jet my ask. It were a confusion.
thanks, bye!!
EricChadwick
05-28-2003, 12:13 AM
Planar mapping for most things. Cylindrical for a few.
loked
05-31-2003, 12:00 AM
I cant help you with your problem, because I use Maya, but I just wanted to say that I really found this topic funny. I dont know if I'm alone on this, but in the nicest way, your english and the way you express yourself is just really funny to me. :beer:
I really dont mean this in a nasty way at all. I find it really cute the way you try to express yourself. Anyway, thanks for the laugh!!!!
Good luck with your problem
Later
jajajajajja! XDDD So my english are funny! Iīm very happy now. XD Well, when I write a post I take a lot of time to write it because my english are an "intuitive english" and I want to people understand it. So i think a lot about vocabulary and expresions. Four days ago I were in a friendīs house writing a post (the last post that i send) I were writing it about 10 minutes and my friend started to say "go go! we have to go!" and started to trying to turn off the computer to leave quickly his house. So i did all very fast and when I arrive to my house i see that 2 new thread with a title like a "beeee" and in first place in the general window. When I saw it i said for me "they are going to kick me from the forum! and they never talk me again!!" but nobody saw it. I deleted it and all of us are happy now:bounce: :bounce: :drool: XD
Well, I like to this be funny for people, and for me. So now I think that people understand me, with my peculiar way to express myself. :applause:
well, about my problem, iīm working on it, but the next weak i will have a new computer more (more more much mach more) fast than my actual computer and my problems will be more... fast? jejejeje no, i want to say that i will be less impacient on my tryings to render things and model and the other things that could be do with a computer.
look, I take for write this litle post like a 15 minutes!!:applause:
thnks to the laugh too :thumbsup: :D
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