trexplayinggolf
05-27-2008, 12:42 AM
I'm trying to recreate the look of porcelain from a generic toilet.
After looking at toilets for too long, I've noticed that the light source is reflected at the edges and not on the flat parts. How would I recreate that in a shader?
thanks!
After looking at toilets for too long, I've noticed that the light source is reflected at the edges and not on the flat parts. How would I recreate that in a shader?
thanks!
