bjuren
05-26-2008, 12:55 PM
Hey.
Ive got a particle system with a large number of instanced planes with different textures applied. I need a lot of different image sequences as textures which are also offset in time to give randomness.
Is there any way that you can use a layer material to give the particles random textures to avoid having a huge number of geometry planes? And also get the image sequence to start at the particles birth as you can with sprites? All this can be done in 3D studio MAX but I havent been able to figure it out in maya yet.
thanks!
Kristian
Ive got a particle system with a large number of instanced planes with different textures applied. I need a lot of different image sequences as textures which are also offset in time to give randomness.
Is there any way that you can use a layer material to give the particles random textures to avoid having a huge number of geometry planes? And also get the image sequence to start at the particles birth as you can with sprites? All this can be done in 3D studio MAX but I havent been able to figure it out in maya yet.
thanks!
Kristian
