ph2003
05-26-2008, 11:38 AM
hi all
is theres any way to make this work?
it work with GI FG but not when using sun/sky:cry:
it render with some strange tiles like this:
(skip the neck map:blush: im lazzy to fix it for a testing scene:scream:)
http://www.geocities.com/phan_tom_2003/MRDispNoAproxJS_NormalSunSky.JPG
but the headus notwork just works fine here:
http://www.geocities.com/phan_tom_2003/MRDispSpatial3-4AproxHeadusNormalSunSky.JPG
btw is subD was better then poly when suing disp+normal in maya?
all i found was poly was not "smooth" enuff
heres the result:
http://www.geocities.com/phan_tom_2003/PolyMRDispSpatial3-4AproxNoNormalSunSky.jpg
looks at the ear and the face it had some grainy thinggy on it.. it was rendered with the same setting with SubD.
im working on XP 64bit maya2008 SP1
thx...
is theres any way to make this work?
it work with GI FG but not when using sun/sky:cry:
it render with some strange tiles like this:
(skip the neck map:blush: im lazzy to fix it for a testing scene:scream:)
http://www.geocities.com/phan_tom_2003/MRDispNoAproxJS_NormalSunSky.JPG
but the headus notwork just works fine here:
http://www.geocities.com/phan_tom_2003/MRDispSpatial3-4AproxHeadusNormalSunSky.JPG
btw is subD was better then poly when suing disp+normal in maya?
all i found was poly was not "smooth" enuff
heres the result:
http://www.geocities.com/phan_tom_2003/PolyMRDispSpatial3-4AproxNoNormalSunSky.jpg
looks at the ear and the face it had some grainy thinggy on it.. it was rendered with the same setting with SubD.
im working on XP 64bit maya2008 SP1
thx...
