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IIIDuke
05-25-2008, 01:13 PM
Why do joints after perfoming the task Bind continue being rubber like if IK is not applied to them? And if I don't need IK? If I need only FK? How can I get rid of joints stretching in FK mode?

IIIDuke
05-25-2008, 04:33 PM
I've looked through my question once again and have found the mistake! Really sorry! The question is: How can I get rid of rubber-like joints?

Horganovski
05-25-2008, 05:43 PM
I don't see how joints could stretch if you're using them in FK.

A dumb question but just in case - You're not trying to move the joints rather than just rotating them are you?

HTH,
Cheers,
Brian

fluffouille
05-25-2008, 06:09 PM
My guess is that he indeed is moving the joints around, instead of rotating them.

Horganovski
05-25-2008, 06:27 PM
Yeah, the more I think about it, it seems the most likely posibility to me too..

Cheers,
Brian

Srek
05-25-2008, 08:35 PM
How can I get rid of rubber-like joints?
Can you show an example on what you mean?

Cheers
Björn

IIIDuke
05-26-2008, 10:35 AM
Yes, you all absolutely rule;govern. I too really on habit "carried" joints instead of that that their rotate.
Strange, but such nuance is present in C4D only.
Must honestly say that this not always comfortable. This was more it is correct if was possible in attribute immediately to choose certain type a manipulator, since this is made in Hash A:M

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