View Full Version : Modeling class assignment : chess set
heres one of my assignments for my 3d modeling class!... ive been working with max for about 6 months now...(only 6 weeks in class)
its not that great but maybe i could get some advice and tips on wat i should look out for in the future!
http://stu.aii.edu/~fak271/images/work/chessgame.jpg
c&C plz!
wip1 : http://www.cgtalk.com/showthread.php?s=&postid=593997#post593997
wip2 : http://www.cgtalk.com/showthread.php?s=&threadid=63033
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zeromancer1972
05-19-2003, 12:15 PM
ok dude, this is what i've seen
1) the texture of the walls - very nice, but resize it a bit, so it would look more realistic :rolleyes:
2) shadows - your shadow maps seem to be uncorrect - some figures cast a shadow, some not. the shadows direct in different ways, so it seems there a more lights than one light. if you make 2 or more lights then avoid having omnis - use spotlights with great cones instead. :hmm:
3) i like your models of the figures - grats! :thumbsup:
4) and in advance - a little more detail please perhaps for a window pane? would look nice...
stay tuned... :beer:
uhm....ok i c wat u mean! ....ill get down right to it! thx.,....as soon as i have those things fixed ill post an update!
thanx Zero
stephen2002
05-19-2003, 02:40 PM
your table has an anti-grav emitter...hummm.
Definitly need to fix the shadows and some improvements on the textures would make for a better piece.
However, since it is for a modeling class, the models look pretty good, kinda simple though.
i figured out wat was wrong with the shadows...i didnt adjust the bias in the shadow parameter...so the shadows were ofset by 1.0, thats why they looked weird.
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