View Full Version : Makeup, tsukasa okada (3D)

05-23-2008, 11:25 AM
http://features.cgsociety.org/gallerycrits/291379/291379_1211541935_medium.jpg (http://features.cgsociety.org/gallerycrits/291379/291379_1211541935_large.jpg)

Title: Makeup
Name: tsukasa okada
Country: Japan
Software: Lightwave 3D, ZBrush

Hello everyone!

Thiis is a woman making up.
I was careful about a hand and feel of a material of the hair.
This work Created in Lightwave 3d and sculpted in ZBrush.

05-23-2008, 07:44 PM
Is this actually finished?

05-24-2008, 01:22 AM
You have a nice basic form going in this piece. You might want to change some settings on your cameras to pull some better highlights and shadows, because right now the girl looks extremely flat as though you just airbrushed her with a paint program. Also it doesn't look as though you have a sub surface scarttering set up, which you may want to look into to help with a realistic feel. You may want to play with the texture a bit, and make it more a-symetrical. Right now both sides look just about identical which takes away from the realism because no human face is identical on both sides. It is the improfections in our face that make us look human.

You have a nice start going. Hope some of these ideas help you further your studies, and help progress your work. Good job.

05-24-2008, 11:07 AM
Part of the reason it looks so flat is there are no shadows and almost no perceptible shading on any surfaces - creating a very "airbrushed" look as stated above. Work at creating contrast and tension in your image with lighting.

Some good things about the image: Modelling and texturing seem to be good although you could stand to add a subtle bump map to break up the uniformity of the skin, and breaking up the asymetrical textures would be a good step too. But its a good start to work from and with some tweaking you could end up with a nice image. Good luck.



05-24-2008, 06:29 PM
nice modeling but you need work

05-26-2008, 09:48 AM
Thanks of all.
I will work on sheading and lighting.

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05-26-2008, 09:48 AM
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