View Full Version : Rendering Layer Dilemma
05-23-2008, 06:50 AM
I have a scene to render and i want to render objects in different passes... now, i've put groups of objects into render layers and i want to render them, the only thing is, because of the materials that i'm using they come out really dark unless all objects are rendered together
mainly because i have very dark materials with a very high reflectivity (i think...)
is there a way to render an object to a layer with all the reflections and shadows without rendering the other objects in it?
You will need to add your other objects and lights to the layer too, and use the "create layer override" on the "primary visibility", "visible in reflectios" and so on.... on those objects you need to.
In case you don't know how to do that... when you are in the render layer you need to do the override, you rightclick on the attribute you need to change, chose "create layer override" (it will turn orange), then you change the attribute to what you need. If you change the attribute before you create the override, you'll change it on the master layer too.
05-23-2008, 08:23 AM
Hmmm, i'm not sure i quite follow...
say i have two spheres in the scene and each one reflects off each other
i want two layers, one for each sphere, and i want the render to have all the reflections and shadows that it would normally have if the sphere was actually in the scene...
05-23-2008, 08:42 AM
aah, never mind! i found what you mean!! :)
i was looking in the layer's attributes not the objects! :rolleyes:
05-23-2008, 08:49 PM
Where exactly is this? I'm trying to do pretty much the same thing, but just with one sphere. I can find the layer Primary Visibility override, but not a method of overriding the visibility of the outer sphere.
05-24-2008, 06:34 AM
Ok, if you click on the object you want to not have rendered but still reflected or casting shadows then click on the object then hit Crtl+A (i only say this cuz i like keyboard short cuts cuz they are faster, this just brings up the attributes window)
then you'll see in there something like Render Stats
If you expand that menu you'll see checkboxes like Casts Shadows and Primary Visibility. when you uncheck those they turn orange
and you can right click them to undo this
05-24-2008, 10:15 AM
Brilliant! The shorcut doesn't work, but that's probably due to version differences. I must have missed that tab, but it's all working perfectly now. Thanks for the help.
05-24-2008, 10:15 AM
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