PDA

View Full Version : Texturing woe


jademcquade
05-22-2008, 05:49 PM
Hi guys.

Knew to Modo, only started using it this week. I have added an image map with displacement effect to a tube shaped object. In the render there is a visible seam which makes it look as thought the underlying geometry is split, but it is not. I want this texture to appear seamless.

Does anyone know what the problem may be?

brenly
05-22-2008, 11:43 PM
can we see your texture .. looks like its not seemless ..


how did you map the texture?? UV, cylinderical, planar?

jademcquade
05-24-2008, 12:33 PM
HI.

This is the image map I used. I used a cylindrical projection. I also have a UV map assigned for the leg.

Puzzle3d
05-24-2008, 08:32 PM
Hey man, the texture is not seamless. I just checked it in PS.
Good Luck with it!
Cya

P.S. You will have to try and hide the UV seam if you want to use that texture.

brenly
05-26-2008, 11:53 AM
Hey man, the texture is not seamless.

agree .. bit of copy and pasting will fix that

jademcquade
05-27-2008, 09:54 AM
Thanks guys as I said I am very inexperienced in UV and texturing but I now know what to do. I created my own 512x512 image in Photoshop which doesn't give a seam when applied to my model.

Thanks for the help.

CGTalk Moderation
05-27-2008, 09:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.