Plafstarlight
05-22-2008, 02:45 PM
It has been slow going on my end.
(I am working in Blender 2.44 if that helps for answering questions)
I am trying to learn 3d and put together a complex rigg at the same time.
My biggest dilema is understanding how the inverse kinematics work. In my search for figuring this out I have come across alot of math while trying to find a more theoretical explanation. I have also tried trial and error seeing what happens when applied oppose to not applied this has helped a little. What I have learned so far, correct me if wrong, That Action contraints and IK solvers work better when both used (not on same bone but in same chain?) But when putting other contraints on I am unable to really figure out what is going on. First issue is I may not be applying them correctly.
The constraint is the bone the function is added to and the target is what it follows/moves towards? The target is set by typing the name of the bone in the OB: box? The red box that says 'const' i cant get any type to actually stay in that box, do i not need anything there?
Since this is my first time setting up a model alot had to be thought about such as how we as individuals actually move. Each bones have DoF , and I saw a toggle botton that applies to degrees of freedom but how do you set this? 'Stride Foot'<-- i dont get this.
Anything would help concerning the heirarchy of parenting would help. The short pyramidal end is "child'd" and the long pyramidal end is a parent of another bone? <-- am i thinking to far into it? because if im understanding this correctly this is what helps you from making a 2 bone ik chain that parent child's itself?
To help myself learn, because i can only read so much of the manual. I tried reverse engineering a model I found online. This model is no longer available to download but it had a picture of the model and what type of constraints are used. It atleast gave me somewhere to start from.
www.freewebs.com/appollux/rigging-set-up.html (http://www.freewebs.com/appollux/rigging-set-up.html)
just doesnt say what it used where.
Ok i think that was intense enough for now.
Thank you for listenting and any information you have regarding what you think may help is MUCH ANTICIPATED!
(I am working in Blender 2.44 if that helps for answering questions)
I am trying to learn 3d and put together a complex rigg at the same time.
My biggest dilema is understanding how the inverse kinematics work. In my search for figuring this out I have come across alot of math while trying to find a more theoretical explanation. I have also tried trial and error seeing what happens when applied oppose to not applied this has helped a little. What I have learned so far, correct me if wrong, That Action contraints and IK solvers work better when both used (not on same bone but in same chain?) But when putting other contraints on I am unable to really figure out what is going on. First issue is I may not be applying them correctly.
The constraint is the bone the function is added to and the target is what it follows/moves towards? The target is set by typing the name of the bone in the OB: box? The red box that says 'const' i cant get any type to actually stay in that box, do i not need anything there?
Since this is my first time setting up a model alot had to be thought about such as how we as individuals actually move. Each bones have DoF , and I saw a toggle botton that applies to degrees of freedom but how do you set this? 'Stride Foot'<-- i dont get this.
Anything would help concerning the heirarchy of parenting would help. The short pyramidal end is "child'd" and the long pyramidal end is a parent of another bone? <-- am i thinking to far into it? because if im understanding this correctly this is what helps you from making a 2 bone ik chain that parent child's itself?
To help myself learn, because i can only read so much of the manual. I tried reverse engineering a model I found online. This model is no longer available to download but it had a picture of the model and what type of constraints are used. It atleast gave me somewhere to start from.
www.freewebs.com/appollux/rigging-set-up.html (http://www.freewebs.com/appollux/rigging-set-up.html)
just doesnt say what it used where.
Ok i think that was intense enough for now.
Thank you for listenting and any information you have regarding what you think may help is MUCH ANTICIPATED!
