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superfly18
05-19-2003, 03:12 AM
I've been browsing this forum and few others checking up on the ways that people model cars from. I've tried the "bridging" method, but that seems like that's too tough to do. I mean by tough is that editing the points is difficult.

Anyone have any tips on making cars? Lofting i found did not work, lol, block modeling was out of the question, so i'm stumped. I've seen some very nasty car modeling going down, and i'm curious as to how its done.

Tutorials also seem to be scarce.

Thanks in advance. ;)

FredSpeaks
05-19-2003, 03:24 AM
I make extensive use of the exdge extrude plugin... I think it is Ardnt's. but with this plugin, you select points, run the plugin and it makes a copy of the points, along with the polygons attached to the existing points. I then just drag these new points into place until it fits and looks right.

HTH

ThirdEye
05-19-2003, 04:08 AM
If you have R8 you don't need the EdgeExtrude plugin at all

AidanGibbons
05-20-2003, 05:19 PM
Thirdeye, how does one do that without the plugin?Ive been using only his plugin too! I have 8.1

ThirdEye
05-20-2003, 05:46 PM
use edge extrusion pressing alt or ctrl

FredSpeaks
05-20-2003, 05:57 PM
I still find that the plugin works far beter that the edge extrude function that is built into 8. But that is just my opion.

ThirdEye
05-20-2003, 06:17 PM
What's the difference?

FredSpeaks
05-20-2003, 06:36 PM
I prefer to work in point mode, and with the plugin, you can only work in point mode. I can also specify a distance as well as a direction for the extrusion, instead of graphically extruding. It can also extrude without moving the points (basically duplicating the points while still creating new polygons). And once I've extruded and can pull points quickly without having to switch modes.

Just fits my work flow better.

ThirdEye
05-20-2003, 06:39 PM
Originally posted by FredSpeaks
I prefer to work in point mode, and with the plugin, you can only work in point mode. I can also specify a distance as well as a direction for the extrusion, instead of graphically extruding. It can also extrude without moving the points (basically duplicating the points while still creating new polygons). And once I've extruded and can pull points quickly without having to switch modes.

Just fits my work flow better.

You can do all these things with edge extrude in R8 (not in point mode obviously)

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